MAP02: The Mines (Alternate DOOM II)
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Alternate DOOM II maps |
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This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02: The Mines is the second map of Alternate DOOM II. It was designed by Alden Bates.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- After going through the first door to the east, you will enter a corridor with two lights. Between these lights is a steep staircase on the southern wall. From the top it is possible to jump north to reach a partial invisibility. (sector 23)
- Heading north from the lava trench east of the blue key, you will reach a room with a blood pit. Entering this blood pit from the west lowers a platform ahead containing a rocket launcher. (sector 125)
- Heading north from the lava trench west of the blue key, you will reach a room with a radiation shielding suit. The western alcove in this room has a secret door in its back wall, leading to a path to the red key room via a blue door. (sector 152)
- Go through the door west of the start - the south-western wall at the corner of this corridor is a secret door leading to a backpack, a box of bullets, and 4 shotgun shells (none of these are present on easy skill. (sector 147)
- The southern part of the western wall of #4 is a secret door leading to a light amplification visor (not present on easy skill). (sector 155)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on February 21, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing south. (thing 12)
- facing north-east. (thing 16)
- facing west. (thing 27)
- facing north. (thing 31)
- facing south. (thing 34)
- facing east. (thing 43)
- facing west. (thing 50)
Statistics[edit]
Map data[edit]
Things | 132 |
Vertices | 490* |
Linedefs | 586 |
Sidedefs | 818 |
Sectors | 156 |
Things[edit]
This level contains the following numbers of things per skill level:
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