MAP02: The Pain Labs (No Rest for the Living)

From DoomWiki.org

No Rest for the Living maps
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: The Pain Labs is the second map of No Rest for the Living. It was designed by Arya Iwakura and uses the music track "The Dave D. Taylor Blues". The par time is 1:45.

Walkthrough[edit]

Map of The Pain Labs
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Go upstairs and go through the door to your right. Walk along until you reach the red key.

Backtrack to the first door and open the red door behind it. Walk along, open the door and take the blue key.

To the right of where the blue key was, go through the blue door. Go right and push a switch that will lower a yellow key.

After taking the yellow key, backtrack to the blue door and open one of the two yellow doors nearby, walk along, open the exit door and flip the switch behind it.

Other points of interest[edit]

Secrets[edit]

There are twelve secrets on the map, in nine secret areas, some of which can be accessed from several places:

  1. From the starting position, head up the stairs. Near the top is a tripwire activating an entrance to the northeast. Open the door to your right and run past the chaingun platform, turn left. As you enter the corridor, the first aperture on your left will be open, revealing three armor bonuses and a light amplification visor (sector 23).
  2. Collecting the red keycard opens five nearby closets, the back wall of the one in the southwest of the dark section (behind a box of bullets) can be opened, revealing a berserk pack. Stepping in this secret (sector 144) triggers an ambush and opens a passage to the room with the chaingun platform.
  3. Return to the north of the stairs from the starting position and look to the west. The northern wall behind a set of shotgun shells halfway to the soul sphere opens a secret area (sector 311) with (one on ITYTD and HNTR, two on HMP, or three on UV and NM skill levels) imps, a super shotgun, three stimpacks and eight armor bonuses. This area can also be accessed by opening the tech panel on the southern wall between the two nukage pools in the area north of the red door.
  4. Grab the super shotgun in secret #3. It is located on its own, also secret, sector (sector 440).
  5. Grabbing the red keycard opened an alcove in the south of the soul sphere platform, containing six imps (you met halfway returning from the red key), a box of shotgun shells and a bullet box. Open the southern wall to face two (ITYTD and HNTR) or four (all others) imps. The sector south of the door counts as secret (sector 208).
  6. In secret #5, walk a step to the south on the slightly darker square (sector 438) with the seven health bonuses arranged like an arrow pointing at the western wall.
  7. Leave secret #6 to the south. The sector in front of the lowermost stair counts as a secret (sector 439). Secrets #5-7 can also be accessed by opening the wall in the northwest of the ledge surrounding the yellow keycard area, beyond the blue door. (See secret #10.)
  8. Open the western wall in secret #6 to reveal a switch that lowers the soul sphere platform. It counts as a secret (sector 77).
  9. Open the slightly differently textured wall north of the eastern nukage pool mentioned in secret #3 to access a secret balcony (sector 417) with two troopers, two clips, a stimpack and a chainsaw on a platform with two health bonuses behind. Picking up the chainsaw after lowering its platform by using the nearby switch sparks an ambush (with three troopers and two demons).
  10. Beyond the blue door, just southwest of the southernmost cement pillar, the western wall behind a stimpack can be opened, allowing access to the ledge surrounding the area with the yellow keycard. The section of that ledge just beyond the stairs is secret (sector 383). An alternate route to secret #5-7 can be opened by activating the northern wall in the northwest corner.
  11. Circle all along the ledge mentioned in secret #10 to reach the megaarmor. The northern wall of the ledge can be opened, revealing a secret sector containing a blur sphere (sector 342).
  12. Inside the exit chamber, the eastern wall opens a passage with a flight of stairs leading to the imp balcony (sector 437), which is a secret area where you can find a clip, a set of shells, a computer area map and six health bonuses.

Bugs[edit]

The button for secret #8 has a useless door line (linedef 1816) in front of it, blocking use attempts unless the player gets closer to the button than appears necessary.

Demo files[edit]

Areas / screenshots[edit]

Crystal 128 ksnapshot.pngThis article or section is in need of license-unencumbered, unique screenshots which effectively illustrate the subject matter. Help improve the Doom Wiki by acquiring and uploading appropriate images and then adding them to this article.

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:42.00 Ks4 2021-11-12 nerve-2-4200.zip
NM speed 1:07.63 Ks4 2021-08-21 nerve-2n-10763.zip
UV max 2:29.46 Andrea Rovenski 2025-01-07 nr02-229.zip
NM 100S 2:35.17 Jean-Charles Dorne (JCD) 2021-11-29 nr2ns235.zip
UV -fast 3:55.74 Andrea Rovenski 2018-05-10 nr02f355.zip
UV -respawn 1:55.60 Andrea Rovenski 2024-11-30 nr02r155.zip
UV Tyson 5:36.46 Andrea Rovenski 2018-05-07 nr02t536.zip
UV pacifist 6:37.71 Niloquì 2022-06-08 nr2p637.zip
NoMo 0:28.51 Teedre 2021-02-13 nr02o2851.zip

The data was last verified in its entirety on January 18, 2025.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 343)
  2. facing south. (thing 344)
  3. facing south. (thing 345)
  4. facing north-east. (thing 346)
  5. facing south. (thing 347)
  6. facing south-west. (thing 349)
  7. facing north. (thing 350)
  8. facing north. (thing 354)

Statistics[edit]

Map data[edit]

Things 448
Vertices 1857*
Linedefs 1999
Sidedefs 3079
Sectors 441
* The vertex count without the effect of node building is 1555.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]