MAP02: The Sink (Whispers of Satan)

From DoomWiki.org

Whispers of Satan maps
Earthbase episode
Brick episode

07 08 09 10 11

Plutonia-esque episode

12 13 14 15

Plutonia/Hexen episode

16 17 18 19

Hell episode

20 21 22 23 24 25 26 27 28 29 30

Secret maps

31 32 33 34 35

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: The Sink is the second map of Whispers of Satan. It was designed by Kristian Aro, and uses the music track "Gun Fighter" by Paul Corfiatis.

Walkthrough[edit]

Map of The Sink
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

There are two doors to take, one in front of you and one to your right. Take the door to your right, and follow it all the way to the next door into a large hallway. Open the door to the north instead of taking the hallway to wind up in an outside area. Head down the field here and through the rocks to a switch that has a red bar next to it. Flip the switch and head back into the large hallway, then go west all the way until you reach the red keycard. Go south, into the C-shaped hallway, and go all the way through it and open the next door here to find a canal. Go all the way through this canal till you see a door. This door leads back to the starting point. Ignore it and take the other path in the canal until you reach a red door. Open it to find a large cargo room with a nukage canal running through it. Head for the northeastern part of this area near the blue bars to find the blue keycard, and then press the blue switch next to the bars to open them. Go through them into the next area with a nukage pit dead ahead along with the exit door, and two paths branching off to the sides. Take the left path first and press the switch here, this will open up several monster closets as well as the switch on the right path. Press the switch on the right path to raise some blocks in the pit so you can access the exit.

Other points of interest[edit]

In the C-shaped hallway on the west side of the map, there is a door in the middle of the hall that leads to a chaingun. If you pick it up, be careful of an ambush from five different sides of the room.

Secrets[edit]

There are no official secrets for this level.

Bugs[edit]

Linedef 2596 does not have a lower texture and is shown in-game as an HOM.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 01:20 Boris Klimeš (dew) 2009-11-16 ws02-120.zip 1
NM speed 01:47 Didier Bertrand 2011-10-15 ws02n147.zip
UV max 02:04 Memfis 2011-02-02 ws02-204.zip
NM100S
UV -fast
UV -respawn
UV Tyson 08:48 j4rio 2011-02-02 ws02t848.zip
UV pacifist

Last updated on July 7, 2013.

Multiplayer records[edit]

Run Time Players Date File Notes

Last updated on July 7, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV -nomonsters 00:42 Didier Bertrand 2011-10-15 wosnomo.zip 1
First Demo Attempt 03:38 Vladimir Monakhov (skepticist) 2009-09-15 wos-skp.zip 1

Last updated on July 7, 2013.

1. ^ Plays back with wos_old.wad.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 122)
  2. facing south-east. (thing 123)
  3. facing east. (thing 124)
  4. facing east. (thing 125)

Statistics[edit]

Map data[edit]

Things 173
Vertices 4027*
Linedefs 3764
Sidedefs 5843
Sectors 364
* The vertex count without the effect of node building is 3120.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]