MAP02: The Terraformer (Doom 64 for Doom II)

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Doom 64 for Doom II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus map: 33

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: The Terraformer is the second map of Doom 64 for Doom II. It was designed by Blastfrog and Brett Harrell (Mechadon), and uses the music track "Dark Halls" from Doom by Robert Prince.

Walkthrough[edit]

Map of The Terraformer
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Shoot the button on the wall in front of you to open the bars, kill any waiting zombiemen then open the door at the south end of the room to enter a dark hall. Follow the red shapes on the floor south to a square room, press the button on the center column to open it and get a megaarmor, then kill the shotgun guys that are released before going north and west to a new room with the blue keycard. When you press the button underneath the key it will rise into the ceiling, four more platforms with blue keys will descend and the doors at the west end of the room will open to reveal four trenches; you must flip the switch at the end of the trench containing water to lower one of the platforms then grab the key on top of it before it rises out of reach again. Do not enter any of the passages containing nukage as you will be caught in a lethal crusher trap.

Go back to where you found the megaarmor and open the blue door to the west, then follow the passage past some imps until you come to a gap and drop down it to land in some water. Go south to a teleporter, but ignore it for now and go west into a tunnel with several square crushers, which you can avoid by standing in the blinking lights. At the north end of the tunnel, take the red keycard that is sitting on a metal column then backtrack through the crushers to the teleporter and enter it to return to the blue door. Go back to the dark hall and head south into a courtyard with some light amplification goggles then open the red door and press the button behind it; the structure outside will smash a hole in the floor below it. Drop down the hole and follow the tunnel past some zombiemen to a switch, then flip it to open a staircase that goes back to the surface.

Kill the zombiemen waiting outside then go up the steps in the south-west corner to a dark storage area. Flip the switch in the north-west corner of the room to lower a teleporter by the south wall. Enter the teleporter to go to a small room with a switch, flip it to lower the yellow keycard in the storage area then enter the teleporter again to go back to that area so you can collect it. Go back to the starting point and open the yellow door here then fight through some more imps to reach the exit switch.

Other points of interest[edit]

Secrets[edit]

  1. In the hall that eventually leads to a supercharge behind a fence, look at the terminals on the wall near the door. Press on the one that looks different to lower a lift to the east. Take it up to get a box of rockets, stimpacks, a box of shotgun shells and two boxes of bullets. (sector 214)
  2. Take the teleporter out of the storage area, then re-enter the teleporter. From where you appear, go on the block to the north-east, then step across to the block with the rocket launcher and button. (sector 364)
  3. Press the button at secret #2, drop off, then head to the north-west wall to find boxes of rockets. (sector 131)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:48.11 Dylan Gill (TheV1perK1ller) 2019-01-13 d6402-248.zip
NM 100S
UV -fast
UV -respawn
UV Tyson 3:23.60 Dylan Gill (TheV1perK1ller) 2019-03-25 d6402t323.zip
UV pacifist
NoMo 1:18.86 Guanlan Chen (GarrettChan) 2021-09-05 d6402o118.zip

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing north-east. (thing 94)
  2. facing south-west. (thing 133)
  3. facing east. (thing 134)
  4. facing north. (thing 135)
  5. facing north-east. (thing 136)
  6. facing west. (thing 137)
  7. facing east. (thing 161)
  8. facing west. (thing 163)
  9. facing north. (thing 164)
  10. facing west. (thing 165)

Statistics[edit]

Map data[edit]

Things 429
Vertices 4368*
Linedefs 4178
Sidedefs 6188
Sectors 479
* The vertex count without the effect of node building is 3628.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]