MAP02: Triple Doom (Kill! Zone II)

From DoomWiki.org

Kill! Zone II maps
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP02: Triple Doom is the second map of Kill! Zone II. It was designed by Don Howard and uses the music track "Grave Town" by Mark Klem, from GothicDM 2.

Walkthrough[edit]

Map of Triple Doom
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the south end of the map, use the southeast terminal to lower the southwest wall. The area behind it has a green armor and a backpack. (sector 313)
  2. At the north end of the map, enter the northeast corridors then head all the way south and use the switch. Head back to the bend in the corridor and head northeast to find another switch. After using it, a new opening is in the corridor on the west wall. The room here contains a plasma gun, ammo, and medikits. (sector 417)
  3. At the south end of the map, use the lion switch on the north wall, then the switch behind it. Go back to the hall to the north to find an opening to the east with a computer area map, a soul sphere, boxes of shotgun shells, energy cell packs, boxes of rockets, and a backpack. (sector 450)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 38)
  2. facing south. (thing 39)
  3. facing north. (thing 40)
  4. facing north. (thing 41)

Statistics[edit]

Map data[edit]

Things 553
Vertices 3455*
Linedefs 3613
Sidedefs 4950
Sectors 652
* The vertex count without the effect of node building is 2939.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]