MAP02: Tunnel Town (Hacx)

From DoomWiki.org

Hacx maps
First "episode"
Second "episode"

07 08 09 10 11

Third "episode"

12 13 14 15

Final "episode"

31 16 17 18 19 20

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Tunnel Town is the second map of Hacx. It was designed by Stephen Watson and uses the music track "".

Walkthrough[edit]

Map of Tunnel Town
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

There is door up ahead. Open it and walk through the laser sensor. Go though the corner up ahead until you are in a room with two locked doors and a small gray box on the floor. The box has a switch on one of its faces.

Press this switch and you'll see that the two doors in the room have opened. Now go through either door, and you'll see the entrance of one of the two tunnels.

Travel through either one and you'll end up on a platform surrounded by water, with another platform beyond your reach. There is a switch in front of you. Activate it to raise a bridge for gaining access to other platform.

Cross this bridge and go through the passageway. Turn right and go in this direction until you see a door on your right. Open it to enter the room with the KeyCard.

To get the KeyCard, go over the bridge. There are two lifts on both sides. Take one and and go up onto the small corridor. From there, continue, until you see the KeyCard stand. Take it and exit this room.

Now turn right and go in this direction to get to the locked door. Open it with the KeyCard and enter. Go through the winding passageway until there is a hand scanner in front of you, along with an "Android capsule". Press the hand scnner.

Now go into the Android capsule, where you'll see that the back wall has opened to reveal a new room resembling an Android production factory.

In this room, there is a locked door, protected by a Password and an entrance to a smaller room. Go into this room and collect the Password. Now open the locked door here.

There is another winding tunnel here, go through it until you are in a room surrounded by pillars and an inaccessible ledge. Go onto the middle of this room, and you'll see a switch on a part of a brick wall. Shoot this switch and an elevator will rise behind you. Once it has gone all the way up, press use to bring it down to your level and get on it.

Once the elevator rises, you'll see another shootable switch. Fire at it and jump off the elevator. You'll notice that a few steps have risen up to allow access to the inaccessible ledge.

Get on that ledge and walk through the tunnel on your right. There are three entrances here: two on the left wall and one at the right wall. Enter through the entrance on the right and run up the flight of steps.

You will now see a raft on a sea in front of you. Run towards the raft to exit the level.

Other points of interest[edit]

Secrets[edit]

  1. In the room with the laser sensor, there is a secret door textured with a lighter shade of the brick wall. This door is next to the entrance of the room with the small gray box. Opening the door will lead you to light amplifier goggles, cartridges, and a 007Microtel. (sector 13)
  2. In the room with the small gray box, there is another switch, for turning the lights on. Next to the switch is a part of the wall that has a darker shade than the rest. Open this wall to reveal a room with a kevlar vest, hypos, and a case of cartridges. (sector 22)
  3. In the easternmost room with android parts, use the switch on the west side and take the nearby lift up. Go north and use the west wall that looks slightly off, then take a lift up and open the wall to find four torpedoes. (sector 170)
  4. In the section with the central switch column, make your way to the northeast room and use the switch at the south side to raise a pillar in the room south of there. Enter that room and use the pillar to lower it, then ride it up and shoot the switch to the northeast. This will open a room to the north of the northeast room with hypos, a dampener, and torpedoes. (sector 230)
  5. In the same section, enter the northwest room and use the west switch to open the southwest door. There is a switch in the hall past the door, but the door closes on approach, so in order to get the switch, you need to first press the other switch in the room if you have not done so already, then return to the central switch column, use the switch on the south end of the column if you have not done so yet, then head west, through two doors. Head north to reach the switch from the door that closes, which will lower the super kevlar vest to the north. (sector 270)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 3, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 419)
  2. facing east. (thing 420)
  3. facing south-east. (thing 421)
  4. facing south. (thing 422)
  5. facing north. (thing 423)

Statistics[edit]

Map data[edit]

Things 424
Vertices 2090*
Linedefs 2349
Sidedefs 3300
Sectors 468
* The vertex count without the effect of node building is 1818.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]