MAP02: Tunnel Town (Hacx)


Hacx maps
First "episode"
Second "episode"

07 08 09 10 11

Third "episode"

12 13 14 15

Final "episode"

31 16 17 18 19 20

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Tunnel Town is the second map of Hacx. It was designed by Stephen Watson.


Map of Tunnel Town
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Approach the black door to your left to open then walk forward until you pass through a laser sensor, which will reduce the light level in the room, then continue until you hear windows open around you to reveal several thugs. Proceed east up a couple of metal steps and kill some more thugs, then press the button near the middle of the room to open two doors that lead down to a blue slime pit. There are three tunnels on the north, east and south-east sides of the pit - go into any and follow them to a room with small crushers, watching out for androids being released behind you, until you reach a chamber with two ledges divided by another slime pit. Press the box button to raise a bridge and step across it to enter a rectangular room with thugs (replaced by phages and buzzers on "Let's rip them apart!" (LRTA) skill level or higher), then go to the south door and press the nearby button to open it. Kill the thugs and androids waiting on either side of the bridge in front of you, then cross the bridge to reach the KeyCard which is sitting on an elevated ledge - activate the lifts on either side of this ledge and ride them up, then push past two buzzers (on "I am immortal" or higher) to get the key.

Stepping off the ledge will open a nearby compartment and release one to four buzzers. Go back to the rectangular room and head to the east door this time, then press the panel next to it (requiring the KeyCard) to open it and reveal a brick tunnel. Follow the tunnel south, destroying any androids that emerge from the alcoves on either side (along with buzzers on LRTA or higher), then press a button inside a niche at the end of the tunnel to open a wall to your right. Go through the door to enter an assembly line full of android parts and clear out any waiting thugs and buzzers (plus phages on LRTA or higher), then head through the doorway in the south-west corner to enter the south part of the assembly area where more thugs are waiting. You will find the password in a niche in the north-east corner of this room, and an SI array in the south-west corner.

There is another switch next to the doorway you just walked through, which requires the password to use and will open the door next to it. Go through the door and fight your way past some androids to a large gray-floored hall, take the torpedoes and 007Microtel between the columns then shoot the recessed button in the north-east corner to raise a platform; this will also cause buzzers to teleport in (plus one or two monstructs on LRTA or higher). Get on the platform (press any side of it to lower it again if you need to) then look south-east to shoot a second button that will raise a step at the south end of the hall. Go up this step then head west into an empty room, go through the north doorway and climb some steps to find a raft and approach it to end the level.

Other points of interest[edit]

After getting the KeyCard, head north into the rectangular room then open the north door to find a passage leading to a curved staircase. Climb up to the platform in the middle of the room then run north to land in a chamber with a photon 'zooka.


  1. In the room with the laser sensor, there is a secret door textured with a lighter shade of the brick wall. This door is next to the entrance of the room with the small gray box. Opening the door will lead you to light amplifier goggles, a 007Microtel and two stacks of cartridges. (sector 13)
  2. In the room with the small gray box, there is another switch for turning the lights on in the previous hallway. Next to that switch is a part of the wall that has a darker shade than the rest. Open this wall to reveal a room with a kevlar vest, hypos and a case of cartridges. (sector 22)
  3. In the easternmost room with android parts, use the switch on the west side and take the nearby lift up. Go north and use the west wall that looks slightly off, then take a lift up and open the wall to find four torpedoes. (sector 170)
  4. In the section with the central switch column, make your way to the northeast room and use the switch at the south side to raise a pillar in the room south of there. Enter that room and use the pillar to lower it, then ride it up and shoot the switch to the northeast. This will open a room to the north of the northeast room with hypos, a dampener and torpedoes. (sector 230)
  5. In the same section, enter the northwest room and use the west switch to open the southwest door. There is a switch in the hall past the door, but the door closes on approach, so in order to get the switch, you need to first press the other switch in the room if you have not done so already, then return to the central switch column, use the switch on the south end of the column if you have not done so yet, then head west, through two doors. Head north to reach the switch from the door that closes, which will lower the super kevlar vest to the north. (sector 270)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 3, 2021.


Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 419)
  2. facing east. (thing 420)
  3. facing south-east. (thing 421)
  4. facing south. (thing 422)
  5. facing north. (thing 423)


Map data[edit]

Things 424
Vertices 2090*
Linedefs 2349
Sidedefs 3300
Sectors 468
* The vertex count without the effect of node building is 1818.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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