MAP02: Twilight Street (Hellfire III)


Hellfire III maps
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02: Twilight Street is the second map of Hellfire III. It was designed by Shadowman and uses the music track "".


Map of Twilight Street
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the starting building, get to the room with the broken window and use the shelf in the southeast corner to get a green armor. (sector 144)
  2. Leave through the broken window, but stay on the ledge just below the window. Follow it as you go left and up, then go through the curtain to enter a secret room with a chaingun. (sector 151)
  3. In the supermarket, pick up the red key, then go to the northeast corner and take the steps up. At the top, open the west wall to get a berserk pack. (sector 247)
  4. In the bar, get to the upstairs hall and jump west through the broken window and onto a truck with a medikit. (sector 498)
  5. In the southeast room of the southwest building, open the closet to the east to find a medikit. (sector 520)
  6. In the southwest building, press the switch on the bookshelf southwest from the blue key, then quickly run west into the hall, south to the entrance, then south up the steps and east to a rocket. The teleporter here takes you to a rocket launcher. (sector 681)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.


Map data[edit]

Things 486
Vertices 4919*
Linedefs 4979
Sidedefs 8033
Sectors 804
* The vertex count without the effect of node building is 4110.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]