This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
MAP02: Urban Doom is the second map of Zen Dynamics. It was designed by Xaser Acheron and uses his own music track "Zen Dynamics". The par time defined in MAPINFO is 30 seconds.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- On the rooftop where the yellow key is, press the southeastern corner from its eastern side and use the teleporter to get a megaarmor and a clip of 5.56mm rounds. (sector 240)
- In the central building, pick up the Stinger Assault Rifle, then use the lift nearby and shoot the middle column at its second-to-highest level. Doing this will make it glow, but it will also reveal a pad outside northeast of the building. This bounce pad can take you to the northern rooftop, (sector 257) where you can get a green armor, a soul sphere, and a high-explosive 20mm grenade.
- Stepping on the light in Secret #2 after killing Arachnophyte will lower the wall to the north of it, (sector 264) where you can find a clip of 5.56mm rounds, a stimpack, and access to the secret exit.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on February 21, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains ten spawn points:
- facing north-west. (thing 6)
- facing north-west. (thing 7)
- facing east. (thing 8)
- facing west. (thing 9)
- facing south. (thing 14)
- facing west. (thing 15)
- facing north-west. (thing 16)
- facing north-east. (thing 17)
- facing south-east. (thing 24)
- facing north-west. (thing 26)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 2644.
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
1 |
2 |
2
|
Shotgun guy |
1 |
2 |
3
|
Heavy weapon dude |
14 |
15 |
16
|
Imp |
8 |
12 |
15
|
Demon |
0 |
0 |
4
|
Spectre |
3
|
Revenant |
2 |
3 |
3
|
Cacodemon |
3
|
Hell knight |
2
|
Baron of Hell |
3
|
Mancubus |
1
|
Cacophyte |
5
|
Maelstrom |
2
|
Imp warlord |
4
|
Hell guard |
4
|
Arachnophyte |
1
|
Weapons |
1-2 |
3 |
4-5
|
ZEN-Roids performance enhancers |
1
|
'Streetsweeper' shotgun |
1 |
1 |
2
|
'Stinger' assault rifle |
1
|
'Scorcher' flame weapon |
1 |
1 |
0
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
5
|
Box of bullets |
9
|
4 shotgun shells |
13 |
12 |
13
|
Box of shotgun shells |
1
|
Magnum bullets |
7
|
Assault rifle rounds |
13 |
14 |
13
|
High-explosive 20mm grenade |
6
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
5 |
18 |
6
|
Medikit |
8 |
7 |
5
|
Armor |
2
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Supercharge |
1
|
Partial invisibility |
2
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
6
|
Teleport landing |
4
|
|
Deathmatch
|
Monsters |
1-2 |
3 |
4-5
|
Heavy weapon dude |
12
|
Demon |
0 |
0 |
4
|
Spectre |
3
|
Revenant |
2
|
Cacodemon |
2
|
Hell knight |
2
|
Baron of Hell |
2
|
Mancubus |
1
|
Cacophyte |
5
|
Maelstrom |
2
|
Imp warlord |
4
|
Hell guard |
4
|
Arachnophyte |
1
|
Weapons |
1-2 |
3 |
4-5
|
ZEN-Roids performance enhancers |
1
|
'Streetsweeper' shotgun |
1 |
1 |
2
|
'Stinger' assault rifle |
1
|
'Scorcher' flame weapon |
1 |
1 |
0
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
5
|
Box of bullets |
6
|
4 shotgun shells |
13 |
12 |
13
|
Magnum bullets |
4
|
Assault rifle rounds |
10 |
11 |
10
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
4 |
17 |
5
|
Medikit |
6 |
5 |
3
|
Items |
1-2 |
3 |
4-5
|
Partial invisibility |
2
|
Miscellaneous |
1-2 |
3 |
4-5
|
Deathmatch start |
10
|
Exploding barrel |
6
|
Teleport landing |
1
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]