MAP02: Waste Processing (Simplicity)

From DoomWiki.org

Simplicity maps
Fortified Base
Pathway To Hell

11 12 13 14 15 16 17 18 19 20 32

Director's Cut

01 02 03 04 05 06 07 08 09

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Waste Processing is the second map of Simplicity. It was designed by Melissa McGee (Agent Spork) and uses the music track "On the Hunt," originally created by Robert Prince for Doom. The par time defined in MAPINFO is 3:00.

Walkthrough[edit]

Map of Waste Processing
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You start in a large T-junction. Take the shotgun and use it to Kill the zombiemen and imps ahead, then open the north door to enter a large hall with a nukage pit - there are zombiemen, shotgun guys and imps on the walkway, and on Hurt Me Plenty skill level there will also be lost souls and cacodemons above the pit. Head west through an archway and open the door here, then follow the hallway north past a couple of imps and chaingunners to find a button guarded by (depending on skill level), a demon, a Hell knight or two revenants. Pressing the button will raise a bridge on the east side of the pit - go round to that bridge and kill the enemies that have appeared there, then head north through another door and kill a couple of shotgun guys before pressing a button on the east wall. Now follow the passage west and south to find a couple of chaingunners guarding the blue keycard.

Return to the starting area and open the east door - you will see one or two chaingunners ahead through a window, and two or three spectres will approach from your left. Follow the corridor north to a junction and turn right, kill some imps then head east to a door and open it to confront an imp and one or two shotgun guys. Head south across a bridge and press a button on the other side - the button activates a trap that triggers when you go back across the bridge, raising some bars to block your path and spawning two cacodemons (four on Ultra-Violence and Nightmare) from the nukage pools on either side. Kill the cacodemons to lower the bars, then head back to the junction and proceed north to a teleporter; after entering it, press the button to your left to lower a monitor wall and reveal the red keycard. With this key, kill the shotgun guys, imps and revenants that teleport in through the window then retrace your steps to the starting point and open the west door to find two chaingunners protecting the exit switch.

Other points of interest[edit]

A chaingun and two boxes of bullets can be found in the large nukage pit.

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 16, 2022.

Statistics[edit]

Map data[edit]

Things 188
Vertices 3811*
Linedefs 3330
Sidedefs 5725
Sectors 430
* The vertex count without the effect of node building is 2932.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]