MAP02: Waterlogged (3x3)


3x3 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27
Secret maps: 31 32

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02: Waterlogged is the second map of 3x3. It was designed by Keagan Dunn (Dunn & Dunn) and uses the music track "Waiting for Romero to Play" from Doom II, composed by Bobby Prince. The par time defined in MAPINFO is 1:30.


Map of Waterlogged
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. From the starting point, there is an end of a bookshelf, fourth from the left, that is brighter than the others. Opening it up will grant a shotgun. (sector 0)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:26.51 Luleta 2022-02-18 Cross-listed from Pacifist
NM speed
UV max 1:11.23 Luleta 2022-02-17
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:26.51 Luleta 2022-02-18
NoMo 0:21.26 AmnesiaSilence 2022-05-13

The data was last verified in its entirety on June 1, 2022.


Player spawns[edit]

This level contains only two spawn points, making it unplayable in deathmatch mode:

  1. facing south. (thing 4)
  2. facing south. (thing 124)


Map data[edit]

Things 128
Vertices 912*
Linedefs 643
Sidedefs 1051
Sectors 96
* The vertex count without the effect of node building is 631.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]