MAP02: Waterlogged (3x3)

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3x3 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27
Secret maps: 31 32

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02: Waterlogged is the second map of 3x3. It was designed by Keagan Dunn (Dunn & Dunn) and uses the music track "Waiting for Romero to Play" from Doom II, composed by Bobby Prince. The par time defined in MAPINFO is 1:30.

Walkthrough[edit]

Map of Waterlogged
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. From the starting point, there is an end of a bookshelf, fourth from the left, that is brighter than the others. Opening it up will grant a shotgun. (sector 0)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:26.51 Luleta 2022-02-18 3x302p026.zip Cross-listed from Pacifist
NM speed
UV max 1:11.23 Luleta 2022-02-17 3x302m111.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:26.51 Luleta 2022-02-18 3x302p026.zip
NoMo 0:21.26 AmnesiaSilence 2022-05-13 3x302o2126.zip

The data was last verified in its entirety on June 1, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains only two spawn points, making it unplayable in deathmatch mode:

  1. facing south. (thing 4)
  2. facing south. (thing 124)

Statistics[edit]

Map data[edit]

Things 128
Vertices 912*
Linedefs 643
Sidedefs 1051
Sectors 96
* The vertex count without the effect of node building is 631.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]