MAP02: Well of Souls (The Plutonia Experiment)


Plutonia maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Well of Souls is the second map of The Plutonia Experiment. It was designed by Dario Casali and uses the music track "Dark Halls" (the same as for E1M3: Toxin Refinery) from Doom.


Map of Well of Souls
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Walk forward and hit the switch to drain out the water. As it lowers, kill the chaingunners that are revealed. When you are at the bottom, take the northern way. To your right is another chaingunner. Kill him, and get the super shotgun and shells on the southern side of the room. Proceed into the hallway, taking a left, and you should be in a hallway with four skulls in each wall, which are switches. Facing west, hit the second closest switch to you on the south wall, releasing some spectres and Hell knights. Kill them, then hit the western-most switch on the north wall which will cause the floor you are on to lower. Go into the hallway on the southwest side. Some crushing ceilings will be activated, so run through fast. Drop into the water pit, kill the demons, and go into the room east of the pit, killing chaingunners and demons. Go up the staircases, watching out for a revenant, until you get to a wooden bridge. Run to the end, grab the yellow skull key, and drop off into the eastern side of the bridge, and drop into the hole in the north. You will teleport to the top in the same area, so exit through the door.

Go back to the hallways with the skull switches, and drop into the pit again. Hit the switch, then walk into the teleporter. Go into the room the knights came out of, and get the red skull key. Exit the hallway and go north, then east up a winding staircase. The wall behind you will close, trapping you in the next area filled with monsters (if the wall has locked and you are still on the winding stairs, simply press use on this wall to lower it). Turn left and shoot the computer panel in order to make two posts rise. They should help you navigate an invisible bridge. Stand near these posts facing north and walk on the invisible bridge toward the north. On that side, hit the switch marked with red skull bars, then go into the open door, navigating the hallway until you come to a switch. Activate it, then you will be on level with some chaingunners. Kill them, drop into the pit in the room for some health bonuses and a backpack, then exit the level.


There are no official secrets in this level.

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:50 Vincent Catalaá (Peroxyd) 2001-11-12
NM speed 01:03 kunkun 2013-05-09
UV max 02:20 Wim Vanrie (The Mole) 2007-09-21
UV -fast 02:55 Jim Leonard (Xit Vono) 2002-08-17
UV -respawn 01:54 Adolf Vojta (Gusta) 2003-03-12
UV Tyson 09:27 vdgg 2017-12-16
UV pacifist 00:50 Vincent Catalaá (Peroxyd) 2001-11-12

The data was last verified in its entirety on July 6, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:48.89 Dastan 2021-07-28 Cross-listed from Pacifist
NM speed 0:58.83 Dwaze 2019-10-10
UV max 1:51.26 mhrz 2023-03-31
UV -fast 2:39.57 Blake Collins (Rayziik) 2017-07-22
UV -respawn 1:51.66 Andrea Rovenski (Cyberdemon531) 2015-10-19
UV Tyson 7:10.71 j4rio 2019-07-01
UV pacifist 0:48.89 Dastan 2021-07-28
NoMo 0:45.94 Dastan 2020-11-10

The data was last verified in its entirety on April 16, 2023.


Player spawns[edit]

This level contains seven spawn points:

  1. facing south. (thing 134)
  2. facing north-west. (thing 135)
  3. facing east. (thing 136)
  4. facing north. (thing 137)
  5. facing east. (thing 138)
  6. facing north-west. (thing 140)
  7. facing south. (thing 141)


Map data[edit]

Things 159
Vertices 886*
Linedefs 902
Sidedefs 1281
Sectors 151
* The vertex count without the effect of node building is 751.


This level contains the following numbers of things per skill level:

Inspiration & Development[edit]

This map contains several homages to the Indiana Jones films. Dario Casali has confirmed that the map's name is a reference to a location in the first film and that the invisible bridge was inspired by a similar bridge in the third film.[1]

External links[edit]


  1. Dario Casali (24 November 2021). ""Final Doom: The Plutonia Experiment playthrough. Map 02 - Well of Souls"." Youtube. Retrieved 29 November 2021.