MAP02 (99 Ways to Die)

From DoomWiki.org

99 Ways to Die maps
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02 is the second map of 99 Ways to Die. It was designed by Warren Marshall.

Walkthrough[edit]

Map of MAP02
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Jump out the window to the yard outside, then take the northern teleporter. Head east to another outdoor area. Go behind the fence, take the lift to an upper level and then another to the top. At the top, head down the eastern passage to find the exit switch.

Other points of interest[edit]

Similarly to MAP01, this level has several optional areas:

  • North of the starting area is a room with a nukage pool. A passage to the south-east from this room leads to a brick corridor, at the end of which is the yellow key.
  • As you enter the room with the nukage pool, a door opens in the north-eastern corner. It leads to a corridor with an armor, a rocket launcher, a backpack and some ammo. A lift at the end of this corridor leads to a dark, long room with water at the bottom. Wooden pillars provide passage to the western end, where a plasma gun, a megaarmor and a supercharge awaits. The wide opening in the northern wall can be easily jumped into from either end of the room; a super shotgun is inside.
  • Next to the starting area is a yellow key door. It leads to an area with a partial invisibility, a supercharge, and a rocket launcher.
  • As you head down the stairs to the exit switch, a hidden door will open upstairs to the west, releasing a revenant (easy) or an arch-vile (medium, hard). The revealed room contains another supercharge and an armor.

Secrets[edit]

  1. The starting location (sector 0) is marked as a secret. Impossible to miss.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:22.63 Napsalm 2024-07-16 99ways02p2263.zip Cross-listed from Pacifist
NM speed
UV max 2:35.40 Jacek Dobrzyniecki (Havoc Crow) 2018-04-16 99ways2-235.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:22.63 Napsalm 2024-07-16 99ways02p2263.zip
NoMo 100S 0:18.83 Napsalm 2024-07-16 99ways02os1883.zip

The data was last verified in its entirety on October 3, 2024.

Statistics[edit]

Map data[edit]

Things 178
Vertices 1591*
Linedefs 1763
Sidedefs 2639
Sectors 211
* The vertex count without the effect of node building is 1456.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]