MAP02 (Azagthoth)

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Azagthoth maps
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02 is the second map of Azagthoth. It was designed by Jeffrey Graham (psyren).

Walkthrough[edit]

Map of MAP02
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Open the wall to the west of the start and take the lift down. At the bottom, open the north wall for a chainsaw and a shortcut to the west side. (sector 213)
  2. At the west side, go to the northwest end to see two columns. Use the left one on its west side to lower a megasphere. (sector 259)
  3. At the west side, go to the north steps and get on the thin ledge south of them. Go west on this ledge, then south, then into the small corridor to get to a backpack and rockets. (sector 206)
  4. In the central waterway, go to the southwest end and use the gray walls with squares. Go back to the starting hall and enter the corridor to get a soul sphere. (sector 263)
  5. In the blue key room, open the northwest wall to get a box of rockets. (sector 431)
  6. In the small hall south of the main area, go to the northeast wall with the gray square and open it. Take this path northeast until you reach a four-way intersection. Head south and open the wall to get to a megaarmor. (sector 193)
  7. After using the switch at the northeast end, return to the main area and go into the northwest compartment. Here, open the northwest wall and follow the path to a rocket launcher and rockets. (sector 25)

Bugs[edit]

A second set of multiplayer-only blue, red, and yellow keycards (things 224 through 226) are in the center of the map but have no flags set for any of the three difficulty classes, so they do not actually appear in the level. Three deathmatch starts (227 through 229) also have no skill flags, but because of special handling in the engine, they function normally in the map.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on October 14, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains only three spawn points, making it unplayable in deathmatch mode:

  1. facing south. (thing 227)
  2. facing north. (thing 228)
  3. facing north. (thing 229)

Statistics[edit]

Map data[edit]

Things 413
Vertices 2437*
Linedefs 2364
Sidedefs 1521
Sectors 440

* The vertex count without the effect of node building is 1949.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]