MAP02 (Dead In 60 Seconds)


Dead In 60 Seconds maps
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02 is the second map of Dead In 60 Seconds. It was designed by Samuel Villarreal (Kaiser).


Map of MAP02
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the water hall, lower the south walls to get boxes of ammo and a medikit. (sector 28)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:06.66 Bdubzzz 2021-09-07
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 15, 2021.


Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 86)
  2. facing north-east. (thing 87)
  3. facing north-east. (thing 88)
  4. facing north-east. (thing 89)


Map data[edit]

Things 104
Vertices 1100*
Linedefs 902
Sidedefs 1394
Sectors 56
* The vertex count without the effect of node building is 802.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]