MAP02 (Dead In 60 Seconds)

From DoomWiki.org

Dead In 60 Seconds maps
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP02 is the second map of Dead In 60 Seconds. It was designed by Samuel Villarreal (Kaiser).

Walkthrough[edit]

Map of MAP02
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the water hall, lower the south walls to get boxes of ammo and a medikit. (sector 28)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:06.66 Bdubzzz 2021-09-07 k1102-106.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 15, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 86)
  2. facing north-east. (thing 87)
  3. facing north-east. (thing 88)
  4. facing north-east. (thing 89)

Statistics[edit]

Map data[edit]

Things 104
Vertices 1100*
Linedefs 902
Sidedefs 1394
Sectors 56
* The vertex count without the effect of node building is 802.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]