MAP02 (Oracle...)


Oracle... maps
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02 is the main map of Oracle.... It was designed by Jim Flynn and Scott Harper (MadMax).


Map of MAP02
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. From the start, head south through the picture with a BFG9000. You will teleport to a room with an invulnerability, a light amplification visor, and an energy cell pack. There is a yellow door which allows access to the area near the exit. If you do not have the yellow key, you can teleport back to the start by walking through the southern wall. (sector 786)
  2. In the centre of the level is a raised teleporter on an octagonal blue floor. Head east from here to reach a blue channel. It is possible to enter the channel at the south-west via a steep staircase. Two light grey panels on the east side are fake - walking through the southern one leads to some steps. After turning the corner, an area will lower with two shotgun guys, an imp, and a berserk. Walking along the stairs opens a door ahead which ultimately leads to a teleporter to a rocket launcher. (sector 625)
  3. From the start, head west through the picture with a switch and a pistol. You will teleport to the central teleporter. From here, head west and you will teleport to a nearby platform with a megaarmor. It is possible to jump onto the red area with the evil eye - this has a secret door in its north-west wall leading down to the area past the blue key. (sector 61)
  4. Heading east from the central teleporter (see #3) takes you to a red platform. The eastern wall here is fake, and it leads via another fake wall to an energy cell pack and a light amplification visor. (sector 477)
  5. To reach the teleporter to the blue key, it is necessary ascend a lift then jump down onto a platform with a switch. Pressing the wall to the west of the top of the lift lowers it, allowing access to a soul sphere and an energy cell pack. There is also a heavy weapon dude and a cacodemon here. (sector 597)
  6. In the west of the level is a sequence of five lifts which lower on stepping on them. The middle one has an area to the east (at the bottom) containing a heavy weapon dude and a computer area map. (sector 761)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed 2:16.77 Serge Marudov (Never_Again) 2011-03-22
UV max 12:05.57 vdgg 2024-04-20
NM 100S
UV -fast 15:25.89 Serge Marudov (Never_Again) 2011-03-23
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on May 12, 2024.


Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 432)
  2. facing south. (thing 433)
  3. facing south-west. (thing 435)
  4. facing south. (thing 437)


Map data[edit]

Things 553
Vertices 4322*
Linedefs 3952
Sidedefs 6189
Sectors 833
* The vertex count without the effect of node building is 3188.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]