MAP02 (Suspended in Dusk)

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Suspended in Dusk maps
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

This is the second map of Suspended in Dusk. It was designed by Esa Repo (Espi) and uses the music track "Suspense".

Walkthrough[edit]

Map of MAP02
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Grab the chaingun, but watch out because if you make noise, demons will appear around you. At this intersection, head west, up the stairs to a switch. Hit it and head through the door that opens to the right of the chaingun. Through this hall, the red door is in front of you, but since you cannot open it yet, go left when you reach it. Through the next door is another outdoor area. The small set of steps next to you leads to some lava pits. Try to avoid these, and climb up the next set of steps and head for the door to the north. Behind this door, follow the path down to a room with a blue door which you should ignore for now. Keep going down the path that leads generally eastward, through the dark gray metal hall. When you reach the blue door, keep going west, following the dark path through wires and metal. In the light gray room, keep going east through the next door and you should see the blue keycard in a room with a baron of Hell and a Hell knight. Grab it and head through the blue door. This is the same one you passed up earlier. Now, head back through the path you went until you find the other blue door you passed, fending off cacodemons as you go.

Through this blue door, head back to the outside area, but turn left and find another blue door, where you will find a room with a blue floor and several methods of travel. Go through the lower right passage first, till a big room where you should find the northeast passage here. All the way down this passage should be a switch; the door on the ground floor opens when you press it. Go back to the blue room and take the upper right passage, through the open door this time. In this room, the red keycard is in the computer room. When you get it, a baron and some Hell knights will teleport into the level. You will then have to backtrack to the red door you passed which was close to the beginning. Head back to the outside area taking the door on ground floor and the red door should be to the left. Head through here, then head right to the exit.

Other points of interest[edit]

Secrets[edit]

  1. In the room with the crates/pillars on the right, jump from pillar to pillar, get the soulsphere.
  2. Before the blue key room, check for a computer down stairs, it opens an corridor with the plasma gun and revenants.
  3. In the red key maze, use a blue barred computer to open the lasers in front of the megaarmor.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:46.54 Aleksey Kamenev (4shockblast) 2022-07-22 sid02-546.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on August 2, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south. (thing 208)
  2. facing north. (thing 209)
  3. facing north. (thing 210)
  4. facing north. (thing 211)
  5. facing south. (thing 212)
  6. facing west. (thing 213)
  7. facing north. (thing 214)
  8. facing north. (thing 215)

Statistics[edit]

Map data[edit]

Things 234
Vertices 4821*
Linedefs 5259
Sidedefs 8277
Sectors 733
* The vertex count without the effect of node building is 4100.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]