MAP02 (System Vices)
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System Vices maps |
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This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02 is the second map of System Vices. It was designed by Bob Reganess, who also composed its untitled music track.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the northernmmost end, on the east side of the pit, open a wooden wall at the north end to get a chaingun, boxes of ammo (only one on Ultra-Violence or higher) and two medikits (only one on Ultra-Violence or higher). (sector 131)
- Shoot the brick wall east of Secret #1 and head east of it to enter the monster closet. (sector 150)
Bugs[edit]
Four multiplayer-only boxes of bullets (Things 125 through 128) have no flags set for any of the three difficulty classes, so they do not actually appear in the level. The same goes for the player 2-4 starts (Things 122 through 124), but because of special handling in the engine, they function normally in the level.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:13.80 | Napsalm | 2023-05-28 | aboosysv02-1380.zip | Also Reality |
NM speed | 0:13.54 | Napsalm | 2023-05-28 | aboosysv02n1354.zip | |
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on June 5, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing east. (thing 4)
- facing east. (thing 5)
- facing west. (thing 6)
- facing east. (thing 7)
Statistics[edit]
Map data[edit]
Things | 151 |
Vertices | 798* |
Linedefs | 824 |
Sidedefs | 1190 |
Sectors | 154 |
Things[edit]
This level contains the following numbers of things per skill level:
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