This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
MAP03: Aegritudo is the third map of Counterattack. It was designed by Brett Harrell (Mechadon) and uses the music track from MAP11 of Crucified Dreams, composed by Nicklas Linnes.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the start, take the dark passage to the left. Approaching the mouth causes a lift to lower. Quickly return to the previous room and hit the switch on the north side, which will open the flesh inside the middle column. A skull switch is on each side of the block. Three of these switches reveal lost souls when shot, while the correct one (the northeast switch) opens the mouth from before. You can get a backpack, a soul sphere, and energy cells here. (sector 382)
- Climb the curved staircase in the east outdoor area down a bit, then get on the tan ridge and take it to the ledge in the southwest to get an energy cell pack. (sector 263)
- In the large area just below the yellow keycard, press the skull switch in the northwest corner if you have not done so already, then head for the red area to the southeast. On the steps to this red area, look northwest and shoot at the switch through the window, then run west, then northwest where the soul sphere is to the lift. Arm the pistol or chaingun before reaching the lift. Ride it up and quickly face east and shoot at the red bar before the wall closes (note that you only have a limited amount of tries to do this, see Bugs below). When you do it right, exit the lift and head southwest of where the soul sphere was to find an invulnerability. (sector 338)
- Use the same lift in Secret #3 (again, see Bugs below on why you only have a limited amount of tries to do this). This time, just head out and west to the block with the BFG9000 for the secret. (sector 410)
- In the room past the yellow keycard door, flip the switch behind the crushers to open the northwest hallway, then flip the switch at the end of that hallway. Two corridors behind you will open, revealing chaingunners. Enter either of these corridor (they are connected together) and find the small red light at the end of the eastern one. Use it, then enter the other corridor and through the dark space you can find a megaarmor. (sector 1854)
- The switch from the previous secret also opens the way ahead to another switch in the yellow skull key area. Use that one, then get to the area north of the yellow skull key area, the same one that had a soul sphere mentioned in Secret #3. To the south is another switch, which will raise the platforms to the yellow skull key. To get the secret, look east, then jump to the marble ridge below, then maneuver to the blood pit to get a soul sphere. (sector 1674)
The lift mentioned in Secret #3 and #4 has three linedefs for lowering it. However, these linedefs are only usable once, meaning the lift can only be lowered three times. This means that if you are at the bottom of the lift after using it three times, and the other wall (the one that lowers from the shootable switch mentioned in Secret #3) closes while you are in it, it is possible to be stuck in sector 2925 with no way out.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on December 5, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains nine spawn points:
- facing east. (thing 1384)
- facing west. (thing 1385)
- facing east. (thing 1386)
- facing north-east. (thing 1387)
- facing south. (thing 1388)
- facing south. (thing 1389)
- facing south. (thing 1390)
- facing north-east. (thing 1391)
- facing north-east. (thing 1392)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 17428.
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
41 |
48 |
43
|
Shotgun guy |
22 |
24 |
41
|
Heavy weapon dude |
13 |
39 |
83
|
Imp |
140 |
178 |
243
|
Lost soul |
3 |
9 |
11
|
Demon |
41 |
74 |
86
|
Spectre |
1 |
2 |
12
|
Revenant |
14 |
29 |
63
|
Cacodemon |
21 |
60 |
72
|
Pain elemental |
0 |
2 |
18
|
Hell knight |
14 |
14 |
31
|
Baron of Hell |
1 |
9 |
13
|
Arachnotron |
2 |
10 |
15
|
Mancubus |
6 |
15 |
19
|
Arch-vile |
2 |
6 |
17
|
Spiderdemon |
0 |
0 |
1
|
Cyberdemon |
1 |
2 |
3
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Super shotgun |
1
|
Chaingun |
2
|
Rocket launcher |
1
|
Plasma gun |
1
|
BFG9000 |
2
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
12
|
Box of bullets |
13
|
4 shotgun shells |
89
|
Box of shotgun shells |
4
|
Rocket |
32
|
Box of rockets |
64
|
Energy cell |
60
|
Energy cell pack |
20
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
26
|
Medikit |
38
|
Armor |
12
|
Megaarmor |
4
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
54
|
Health bonus |
16
|
Supercharge |
18
|
Megasphere |
4
|
Backpack |
4
|
Berserk |
3
|
Computer area map |
1
|
Invulnerability |
3
|
Radiation shielding suit |
4
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Red skull key |
1
|
Yellow keycard |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Teleport landing |
22
|
Voodoo doll |
39
|
|
Deathmatch
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
41 |
48 |
43
|
Shotgun guy |
22 |
24 |
41
|
Heavy weapon dude |
13 |
39 |
83
|
Imp |
140 |
178 |
243
|
Lost soul |
3 |
9 |
11
|
Demon |
41 |
74 |
86
|
Spectre |
1 |
2 |
12
|
Revenant |
14 |
29 |
63
|
Cacodemon |
21 |
60 |
72
|
Pain elemental |
0 |
2 |
18
|
Hell knight |
14 |
14 |
31
|
Baron of Hell |
1 |
9 |
13
|
Arachnotron |
2 |
10 |
15
|
Mancubus |
6 |
15 |
19
|
Arch-vile |
2 |
6 |
17
|
Spiderdemon |
0 |
0 |
1
|
Cyberdemon |
1 |
2 |
4
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Super shotgun |
1
|
Chaingun |
2
|
Rocket launcher |
1
|
Plasma gun |
1
|
BFG9000 |
2
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
12
|
Box of bullets |
13
|
4 shotgun shells |
89
|
Box of shotgun shells |
4
|
Rocket |
32
|
Box of rockets |
64
|
Energy cell |
60
|
Energy cell pack |
20
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
26
|
Medikit |
38
|
Armor |
12
|
Megaarmor |
4
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
54
|
Health bonus |
16
|
Supercharge |
18
|
Megasphere |
4
|
Backpack |
4
|
Berserk |
3
|
Computer area map |
1
|
Invulnerability |
3
|
Radiation shielding suit |
4
|
Miscellaneous |
1-2 |
3 |
4-5
|
Deathmatch start |
9
|
Teleport landing |
22
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]