MAP03: Airbank Depot (Desolation)

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Desolation maps
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Airbank Depot is the third map of Desolation. It was designed by Dzyan Kelsick (Arclite) and uses the music track "Garrus Suite" from Mass Effect 2.

Walkthrough[edit]

Map of Airbank Depot
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Enter the first storage room and enter the side room to the right. Flip the switch and head to the vent at the west side to find a rocket launcher and a rocket. (sector 210)
  2. In the larger storage room south of the previous one, jump to the northwest lamp and jump up to get to an energy cell. (sector 350)
  3. Enter the room south of the big storage room and jump onto a barrel to the east. Jump into the vent to get a plasma gun. Be sure not to shoot the barrel before getting the secret, otherwise you will have to resort to a rocket jump to enter the vent. (sector 602)
  4. In the southernmost computer room with Hellgrowth, lower a column at the south end to get a computer area map. (sector 757)
  5. Leave the south room and go all the way to the super shotgun, then enter the vent and continue east. At the first drop, find a wall to the north with an "X" and open it to get a turbosphere. (sector 745)
  6. At Level 3, in the big storage room, climb the barrel and crates in the southeast corner up to the top to get a megasphere. (sector 675)
  7. Jump northeast from Secret #6 to get an energy cell pack. (sector 706)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 516
Vertices 5071*
Linedefs 5004
Sidedefs 8153
Sectors 976
* The vertex count without the effect of node building is 4057.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]