MAP03: Alleys of Rheingold (Midgard Outlaw)


Midgard Outlaw maps
Ep.1: The Norman Fox Hunt

Ep.2: The Rheingold Gauntlet

08 09 10 11 12 13 14

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: Alleys of Rheingold is the third map of Midgard Outlaw. It was designed by Mike MacDee (Impie) and uses the music track "".


Map of Alleys of Rheingold
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Juno discovers she has been framed as Drogo's accomplice by Commander Dawn, Drogo's real accomplice, and must fight her way to the Midgard Embassy to seek sanctuary.

MAP03 is large and nonlinear, but you are mainly restricted to cramped alleyways and building interiors. The map centers around a large hotel where many of Drogo's goons have shacked up.

Enter the hotel via the alley door and secure the leisure room, the lobby, and the suite upstairs where you will find extra armor. Jump out the suite window and into the room across the alley: here you'll find another window and a walkable ledge, and a winding hallway leading to the bridge to the red key.

The red key gets you into the medical labs where questionable research is being conducted. Kill the Vampire Matron to get her blue key and take it to the small gatehouse with the blue switch: it opens the hotel storeroom door where the yellow key is stored (and also several ambush closets). Use the yellow key to enter the hotel office, and hit the switch to open the green gate. Beyond the gate is the city streets, leading to a tank yard and the exit switch.

Boss: Norman tank[edit]

Once you set foot on the city streets, you're assaulted by the first of several massive tanks armed with a variety of missile weapons: it fires regular and heat-seeking missiles, and clusters of drunk missiles. Once you open the army base gate, two more tanks will emerge for the final battle: destroy all tanks on the map to raise the stairs to the exit switch.

Be wary of retreating into alleys to escape a tank, as it may manage to squeeze itself in and trap you. Also beware its explosive death sequence.

Other points of interest[edit]

The hospital stairwell leads to a small security office with a Dessler frag cannon.


  1. After the window-jumping sequence, you can go out a second window and walk along the lip of the building. Follow the ledge to the wires connecting to the next building and walk across them, then duck through the air vent and leap across to yet another building. There you'll find a medical backpack. (sector 98)
  2. Look out the windows from the Vampire Matron's office and you'll see a Mako coilgun on a ledge. On the street with the first tank encounter, you can see the ledge from below, and a missing section of railing: inspect the wall with the missing railing to activate a hidden lift. (sector 54)
  3. In the hospital hall with all the pipes and wires, one of the vents hides a missile pod. (sector 296)


Demo files[edit]

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Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on August 17, 2022.


Map data[edit]

Things 401
Vertices 1673
Linedefs 2133
Sidedefs 3074
Sectors 461


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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