MAP03: Ares Compound (DBP01: Monuments of Mars)


DBP01: Monuments of Mars maps
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Ares Compound is the third map of DBP01: Monuments of Mars. It was designed by James Cresswell (Phobus) and uses the music track "Sigma Fortress 1" from Mega Man X, composed by Capcom's Alpha Lyla group and sequenced by Jarron Woodsorrel.


Map of Ares Compound
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. From the starting area, head west through the door straight ahead. Press on the red wall detail on the western wall to lower it, revealing a radiation suit. (sector 211)
  2. Head counter-clockwise through the large plaza at the southwestern edge of the map and head up the stairs on the north end of the plaza to a room overlooking the starting area. Head east through the northernmost passage towards the red key door to open a timed door to the east, slightly north of the starting area, for a box of rockets and a blue armor. (sector 31)
  3. In the rocky, mountainous area leading to the exit at the northern end of the map, drop down into the river of blood and follow it north. A supercharge is on a small rocky staircase leading down into the river. At the end of the river is a cave containing a small island with four boxes of rockets and a rocket launcher, which will be guarded by a revenant on the "Ultra-Violence" difficulty. (sector 377)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:47.23 Kyle McAwesome 2021-10-03
NM speed
UV max 4:35.74 Master Medi 2021-10-03
NM 100S
UV -fast 9:34.20 BiZ 2021-09-20
UV -respawn
UV Tyson
UV pacifist
NoMo 0:32.86 Kyle McAwesome 2021-11-06

The data was last verified in its entirety on October 24, 2022.


Map data[edit]

Things 435
Vertices 3850*
Linedefs 3630
Sidedefs 6044
Sectors 484
* The vertex count without the effect of node building is 3013.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


In DBP01's accompanying readme, the music track for this level is misattributed to "MAP12 from scythe2.wad". This would actually refer to "Watz Next?" from Rise of the Triad. The correct attribution would be MAP13.

See also[edit]


External links[edit]