MAP03: Astral Deformity (10 Sectors)

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10 Sectors maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: Astral Deformity is the third map of 10 Sectors. It was designed by Kristian Aro and uses the music track " ".

Walkthrough[edit]

Map of Astral Deformity
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Pick up the shotgun and dispose of the zombies on both sides. You can head in either direction at the start, finding the central courtyard in the middle as well as alleys leading to different rooms. The room past the left alleyway holds the yellow key. However, you need to head through the right alleyway first. You can get a super shotgun if you look left upon entering, but be sure to head to the small outdoor portion and use the lift. Flip the switch at the top and head back, through the left alleyway where the yellow key is located. Grab it and return to the central courtyard, opening the yellow door and getting rid of the arch-vile and barons of Hell guarding the exit switch.

Secrets[edit]

There are no official secrets in this level.

Areas / screenshots[edit]

Speedrunning[edit]

As this level contains no secrets, the NM100S category is redundant for this map.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 02:57 Wim Vanrie 2001-01-13 ts03-257.lmp
UV -fast
UV -respawn
UV Tyson
UV pacifist

This information was last verified in its entirety on January 15, 2018.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south-west. (thing 178)
  2. facing west. (thing 179)
  3. facing south. (thing 180)
  4. facing south. (thing 181)

Statistics[edit]

Map data[edit]

Things 185
Vertices 796*
Linedefs 855
Sidedefs 160
Sectors 10
* The vertex count without the effect of node building is 744.

Things[edit]

This level contains the following numbers of things per skill level:

External links[edit]