MAP03: Aztec (The Plutonia Experiment)


Plutonia maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32


This level has a
console version.

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: Aztec is the third map of The Plutonia Experiment. It was designed by Milo Casali and uses the music track "On the Hunt" from Doom.

This level was also ported to PlayStation Final Doom as MAP26: Aztec.


Map of Aztec
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Walk forward and left through the hallway, grab the supplies, and head the opposite direction until you come to a room with vines on the walls. Walk forward into the hallway ahead of you and go to the end. A platform will rise with an arch-vile on it. Kill it, then walk through the door on the left, wary of commandos. Go through the door on the north, navigating the hallway to the end.

You will be overlooking a huge pit with an invisible bridge running east to west. Four sides of the room will have raised platforms with arachnotrons and pain elementals. Across the bridge are some commandos, two revenants, and a blue key on an invisible platform. Kill the spiders and elementals, then cross the bridge until a platform raises the revenants. Kill them, along with the commandos, hit the switch on the eastern side of the room, get on the platform, and when it raises jump to the blue key. Go back to the western side of the room and take the teleporter. You will be on one of those platforms with an arachnotron. Go into the hallway until you come across a switch, backpedal into it, kill the commandos that show up, and hit the switch. Go back to the western side of the room, and exit.

Go back to the room with vines on the sides. Go to the hallway you did not go to earlier. In the hallway, you will go down a lift to a room with a mancubus, a chainsaw, and some health potions. Kill the bad guy, grab the goods, and get back into the hallway. You will eventually come to a hallway on your left. Go through it, grab the red key, and an arch-vile and a baron of Hell will teleport into the room. Kill the bad guys, grab the health if you need it, then exit, resuming the path through the hallway.

You will come to a large pit with a bridge in the middle of it, with two mancubi shooting you. Kill them, go halfway across the bridge, then back up and kill the revenants and commandos which should have just ambushed you. Cross the bridge again, and you will come across two pain elementals. Kill them, go through the hallway, and you will see a red and blue teleporter. If you need supplies, ignore them and keep going through the hallway until you reach the platforms the mancubi were on. Go through the red teleporter, and you will be in a room with a door and a barred wall separating you from another room. Go through the door, to the end of the hallway, hit the switch, go back through the hallway, and onto the teleporter. Now go through the blue teleporter, in the room across the one you were just on. Go through the door, through the hallway, hit the switch, and step on the exit pad.

Other points of interest[edit]

The lift that lowers to the chainsaw can only be activated once from the hallway. When you go down the lift, enter the adjacent room as quickly as possible as the lift will rise again soon. The room has a mancubus and four health potions as well, so it needs to be visited for full kill and item percentages.


  1. From the start of the level, cross over and follow the spiral stairs downward to the right. In the outdoor area, take the door to the left. Continue along through the narrow snaking corridor until you reach the second red torch. On the opposite wall is a lamp. Open it to reveal a secret area. (sector 91)

Areas / screenshots[edit]


Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 01:01 Jim Leonard (Xit Vono) 2005-07-20
NM speed 01:15 Jim Leonard (Xit Vono) 2002-08-04
UV max 03:51 Jim Leonard (Xit Vono) 2005-07-02
NM100S 01:33 Jim Leonard (Xit Vono) 2001-11-20
UV -fast 04:43 Chris Ratcliff (Ryback) 2002-10-03
UV -respawn 03:07 Casey Alvis (Altima Mantoid) 2013-02-18
UV Tyson 19:27 Jim Leonard (Xit Vono) 2002-05-09
UV pacifist 01:23 Jim Leonard (Xit Vono) 2002-11-08

The data was last verified in its entirety on July 6, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:57.86 Dwaze 2019-09-20
NM speed 1:01.94 Dwaze 2019-09-21
UV max 3:10.94 Zero-Master 2021-08-18
NM 100S 1:08.74 Elmle 2017-10-17
UV -fast 3:58.89 Blake Collins (Rayziik) 2017-07-22
UV -respawn 3:01.06 Andrea Rovenski (Cyberdemon531) 2015-10-20
UV Tyson 9:10.37 j4rio 2019-07-03
UV pacifist 1:21.23 Kyle McAwesome 2022-12-09
NoMo 0:48.71 Aleksey Kamenev (4shockblast) 2022-07-04
NoMo 100S 0:57.37 Starduster 2020-12-26

The data was last verified in its entirety on December 18, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing west. (thing 151)
  2. facing south. (thing 152)
  3. facing south. (thing 153)
  4. facing west. (thing 154)
  5. facing south. (thing 155)
  6. facing north. (thing 156)
  7. facing north. (thing 157)
  8. facing south. (thing 158)


Map data[edit]

Things 214
Vertices 1255*
Linedefs 1241
Sidedefs 735
Sectors 133
* The vertex count without the effect of node building is 1095.


This level contains the following numbers of things per skill level:

External links[edit]