MAP03: Beneath Bloodstone (Ad Mortem)
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Ad Mortem maps 01-10 |
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(01 - 10) |
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Beneath Bloodstone is the third map of Ad Mortem. It was designed by Wolpertinger and uses a MIDI rendition of the music track "Down in It" by Nine Inch Nails, sequenced to MIDI by Warren Rice.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the small library at the east end, lower the southeast bookshelf to find a box of shotgun shells. (sector 190)
- Shoot the evil eye you see in Secret #1, then take the steps down. Cross the vats collecting armor bonuses to get to a blur artifact. (sector 218)
- In the red key room, get on the lift and jump onto a thin wall to the north. Follow it east to get spicy food. (sector 579)
- On the walkway west of the vats, head south, lower the wall, then lower the lift. You will find a trident, an energy cell pack, and a megaarmor. (sector 721)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on December 15, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing south. (thing 222)
- facing north. (thing 223)
- facing west. (thing 224)
- facing north. (thing 225)
- facing east. (thing 226)
- facing north. (thing 227)
- facing south. (thing 228)
Statistics[edit]
Map data[edit]
Things | 245 |
Vertices | 3947* |
Linedefs | 3271 |
Sidedefs | 5956 |
Sectors | 743 |
Things[edit]
This level contains the following numbers of things per skill level:
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