MAP03: Binary Compound (The Darkening Episode 2)

From DoomWiki.org

The Darkening Episode 2 maps
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: Binary Compound is the third map of The Darkening Episode 2. It was designed by Adam Windsor (Capellan) and uses the music track " ".

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough[edit]

Map of Binary Compound
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. East of the red door, step onto the crate and open the wall with the hole to get ten armor bonuses. (sector 136)
  2. In the big crate room where the chaingun is, climb the crates to the northern wall and then notice that the wall on the east side is darker than the rest. Use this wall to find ten health bonuses.(sector 177)
  3. After hitting the switch in the computer room behind the red door, you open up two doors in the big room leading east. Take the north one and notice a patch of ground that is missing a tile. Use the wall near this patch to get ten health bonuses.(sector 234)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Statistics[edit]

Map data[edit]

Things 291
Vertices 1822*
Linedefs 1871
Sidedefs 2640
Sectors 286
* The vertex count without the effect of node building is 1575.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]