MAP03: Boothill Ghost Town (Boothill)

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Boothill maps
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Boothill Ghost Town is the third map of Boothill. It was designed by Tim Ash, Jason Kirby and Dave King.

Analysis[edit]

Spawn pointsUnmarked
Map of Boothill Ghost Town

Map layout[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south-west. (thing 4)
  2. facing east. (thing 5)
  3. facing west. (thing 6)
  4. facing south. (thing 7)
  5. facing north. (thing 8)
  6. facing south-east. (thing 9)
  7. facing east. (thing 10)
  8. facing south. (thing 11)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 85
Vertices 755*
Linedefs 725
Sidedefs 1057
Sectors 155
* The vertex count without the effect of node building is 558.

Things[edit]

This level contains the following numbers of things per skill level in all game modes:

Weapons 1-2 3 4-5
Shotgun 3
Super shotgun 1
Chaingun 3
Rocket launcher 1
Ammunition 1-2 3 4-5
Box of bullets 0 4 4
4 shotgun shells 0 2 2
Box of shotgun shells 0 2 2
Box of rockets 0 1 1
Health & Armor 1-2 3 4-5
Stimpack 0 2 2
Medikit 0 3 3
Armor 0 1 1
Items 1-2 3 4-5
Armor bonus 0 29 29
Health bonus 0 7 7
Miscellaneous 1-2 3 4-5
Deathmatch start 8

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]