MAP03: Boothill Ghost Town (Boothill)
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| Boothill maps |
|---|
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Boothill Ghost Town is the third map of Boothill. It was designed by Tim Ash, Jason Kirby and Dave King.
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing south-west. (thing 4)
- facing east. (thing 5)
- facing west. (thing 6)
- facing south. (thing 7)
- facing north. (thing 8)
- facing south-east. (thing 9)
- facing east. (thing 10)
- facing south. (thing 11)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
| Things | 85 |
| Vertices | 755* |
| Linedefs | 725 |
| Sidedefs | 1057 |
| Sectors | 155 |
* The vertex count without the effect of node building is 558.
Things[edit]
This level contains the following numbers of things per skill level in all game modes:
| Weapons | 1-2 | 3 | 4-5 |
|---|---|---|---|
| Shotgun | 3 | ||
| Super shotgun | 1 | ||
| Chaingun | 3 | ||
| Rocket launcher | 1 | ||
| Ammunition | 1-2 | 3 | 4-5 |
| Box of bullets | 0 | 4 | 4 |
| 4 shotgun shells | 0 | 2 | 2 |
| Box of shotgun shells | 0 | 2 | 2 |
| Box of rockets | 0 | 1 | 1 |
| Health & Armor | 1-2 | 3 | 4-5 |
| Stimpack | 0 | 2 | 2 |
| Medikit | 0 | 3 | 3 |
| Armor | 0 | 1 | 1 |
| Items | 1-2 | 3 | 4-5 |
| Armor bonus | 0 | 29 | 29 |
| Health bonus | 0 | 7 | 7 |
| Miscellaneous | 1-2 | 3 | 4-5 |
| Deathmatch start | 8 | ||
