MAP03: Brimstone Labs (TNT 2: Devilution)
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| TNT 2: Devilution maps 01-11 |
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(01 - 11) |
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP03: Brimstone Labs is the third map of TNT 2: Devilution. It was designed by Gus Knezevich (Alfonzo) and uses the music track "Bass Control" by Starpath. The par time is 2:30.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the northeast end, fall into a hole in the southeast wall and take the teleporter to get a soul sphere. (sector 298)
- Drop to the starting area from the ledge to the north of the green armor (megaarmor on Hey, Not Too Rough or lower). Head through a hole in the east wall and use the switch, then go north of there to a teleporter to a new area with a plasma gun and an energy cell. (sector 214)
- Use the red pillar with a skull on it at Secret #2 to lower to a yellow door. Open it and take the teleporter to get a box of rockets. An invulnerability to the west will also lower. (sector 379)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on November 22, 2025.
Statistics[edit]
Map data[edit]
| Things | 443 |
| Vertices | 3316* |
| Linedefs | 3292 |
| Sidedefs | 5199 |
| Sectors | 476 |
* The vertex count without the effect of node building is 2750.
Things[edit]
This level contains the following numbers of things per skill level:
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