MAP03: Command Central (NeoDoom)

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NeoDoom maps 01-11

(01 - 11)
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21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Command Central is the third map of NeoDoom. It was designed by Daniel Lemos, who also composed its untitled music track. The par time defined in MAPINFO is 2:00.

Walkthrough[edit]

Map of Command Central
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the northeast room, lower the southeast corner wall to get a computer area map. (sector 186)
  2. Use the monitor in the northwest room to open the south wall, then go there. Use the damaged wall to the west to find a knife. (sector 122)
  3. At the blue diskette, get on the border wall and press on the gray wall to find a rocket and a power charge. (sector 158)
  4. In the red diskette room, lower a plain wall east and a bit south to find a magic bag. (sector 133)
  5. In the room before the red diskette room, use the switch to raise the nukage nearby, then enter it from the north side and head south to get to the chaingun. (sector 150)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 05:55 Javier Rodriguez 2011-03-10 nd03-555.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 14, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 173)
  2. facing north. (thing 205)
  3. facing west. (thing 278)
  4. facing east. (thing 280)
  5. facing north. (thing 284)
  6. facing south. (thing 292)
  7. facing east. (thing 303)
  8. facing east. (thing 304)

Statistics[edit]

Map data[edit]

Things 324
Vertices 1081*
Linedefs 1156
Sidedefs 1733
Sectors 234
* The vertex count without the effect of node building is 951.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]