MAP03: Constrained Base (Speed of Doom)
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| Speed of Doom maps 01-11 |
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(01 - 11) |
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
MAP03: Constrained Base is the third map of Speed of Doom. It was designed by Josh Sealy and uses the Coldwires.midi, an original track by Stuart Rynn.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the hall with the three monster closets to the west, check the wall covered in wires in front of the central one; part of it is brown and highlighted. Shoot it to reveal an armor in the closet. (sector 380)
- In the room with stairs around a nukage pool, jump to the nukage fall where the shotgunner was to reach a berserk pack. (sector 242)
- In the same area as secret #2, climb on the alcove with the blue circles on the floor. Part of the north wall looks different; press it to find a plasma gun. (sector 387)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 1:42.54 | Boris Klimeš (dew) | 2010-04-03 | sd03-142.zip | |
| NM speed | |||||
| UV max | 2:24.63 | Andrea Rovenski | 2025-09-24 | sod03-22463.zip | |
| NM 100S | |||||
| UV -fast | 4:56.69 | PjSpartacus | 2016-04-01 | sd03f456.zip | |
| UV -respawn | |||||
| UV Tyson | 4:16.94 | Andrea Rovenski | 2025-09-24 | sod03t416.zip | |
| UV pacifist | |||||
| NoMo | 0:27.03 | Orii | 2026-02-03 | sd03o027.zip |
The data was last verified in its entirety on February 23, 2026.
Statistics[edit]
Map data[edit]
| Things | 163 |
| Vertices | 2360* |
| Linedefs | 2289 |
| Sidedefs | 3731 |
| Sectors | 393 |
* The vertex count without the effect of node building is 1837.
Things[edit]
This level contains the following numbers of things per skill level:
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