MAP03: Creature Caravan (Nerves of Steel)

From DoomWiki.org

Nerves of Steel maps
Ep.1: The Cyborg Solution
Ep.2: The Mutant Hive

07 08 09 10 11 12

Ep.3: Palace of the Red Moon

13 14 15 16 17 18

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: Creature Caravan is the third map of Nerves of Steel. It was designed by Mike MacDee (Impie) and uses the music track "303" from Duke Nukem: Total Meltdown.

Walkthrough[edit]

Map of Creature Caravan
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Take out the doormen and go down the elevator to the underground railway. Walk along the platform to the laboratory, where a small army of Red Moon lunatics will mob you. The lab forks in two directions: left and right. Grab the plasma repeater as you pass through here -- it isn't a secret, but it's easy to miss.

The right path curves past an office, a bathroom, and the red door. Keep going until you pass through the room of glowing green tanks containing human subjects, guarded by Cyborg Enforcers. Beyond is a pair of heavy doors opened by a switch: keep going straight to the room with the staircases. One stairway takes you to an office with the blue door, and another door that opens remotely. Take the other staircase and use the teleporter.

You appear in a courtyard with several Goroze chaingunners. Kill them to open the doors to the warehouse, which connects to the train platform. In the warehouse you will find the yellow keycard.

Go back to the lab and take the left path to the small lift, which carries you up to the yellow door. Beyond the door is a switch that opens the train. The blue keycard is in the locomotive. Watch out for the Wraith ambush as you return to the lab and take the right path again, this time to the blue door: beyond it is the red keycard and a switch that joins the two offices. Unlock the red door by the bathroom and escape.

Other points of interest[edit]

There is a newspaper dispenser on the train platform. If you "use" it, you will receive an automap powerup that does not count as a secret.

The Aranchorb floating in the suspension tank dies when you reach the exit switch, allowing you to get 100% kills.

Secrets[edit]

  1. At the drop point, two crates lean against the wall by the elevator. Shoot the right one to reveal a soul sphere. (sector 17)
  2. There are light panels in the walls on either end of the train platform. "Use" the green one to lower the nearby crate and grab the green armor. (sector 45)
  3. Grab the radiation suit from the office and walk on the train tracks -- without it, you will take heavy damage. The tracks go in a loop, and there is another platform on the other side (sector 143), with a soul sphere and several Cyborg Enforcers. There is also a crate with a nuclear missile launcher on top of it, which lowers the same way as the green armor crate described above -- you will have to move fast to reach it in time. (sector 145)
  4. See secret #3.
  5. The warehouse has two secrets. In the long, narrow hall of crates, shoot the first crate to your left to get a blue armor. (sector 248) On the right you will find a crate with red eyes peering out of it: "use" this crate to reveal a seeker missile launcher. (sector 246)
  6. See secret #5.
  7. The middle toilet in the bathroom has a ventilation grate behind it. Break the toilet and "use" the wall to reveal an invisibility sphere. (sector 148)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on June 30, 2022.

Statistics[edit]

Map data[edit]

Things 362
Vertices 1198
Linedefs 1446
Sidedefs 2062
Sectors 251

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]