MAP03: Crossbug (Mutiny)

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Mutiny maps 01-11

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This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Crossbug is the third map of Mutiny. It was designed by MrGlide and Zachary Stephens (Ribbiks), and uses the music track "Torsal Torsion," composed by James Paddock (Jimmy).

Walkthrough[edit]

Map of Crossbug
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Get on the platform with former humans and medikits at the southern part of the map (right from the start), then get on the nearby ledge. In this elevated ledge, go all the way to the red wall with white lights on the east side. Part of it pulsates with light. Press it, then head northwest (left of the start) after you do so and go up the steps. Turn left to see two chaingunners and an opening leading back outside, where you can find a megaarmor behind the trees. (sector 151)
  2. At the northern part of the map, head towards the pit on the right, but do not drop in. Move along the south wall to the switch with the baron of Hell on top of it. The switch lowers a nearby lift. Ride it up, and from it, straferun from it to the baron's position and to the big red platform with the plasma gun. (sector 49)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:11.34 sapphics 2023-02-02 mu03-511.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on February 23, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 356)
  2. facing north. (thing 357)
  3. facing north. (thing 358)
  4. facing north. (thing 359)

Statistics[edit]

Map data[edit]

Things 379
Vertices 4105*
Linedefs 3542
Sidedefs 5719
Sectors 448
* The vertex count without the effect of node building is 2893.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]