MAP03: Dante Allegory (NOVA III)

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NOVA III maps
Hell maps
Jungle/temple maps

11 12 13 14 15 16 17 18 19 20

Lunar base maps

21 22 23 24 25 26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Dante Allegory is the third map of NOVA III. It was designed by NeedHealth and uses the music track "Blue Water Sky" from Guilty Gear X2.

Walkthrough[edit]

Map of Dante Allegory
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the small corridor north of the starting point, a chaingunner is at a dead-end with an ammo clip and shotgun shells. You can actually go past the wall of bodies here to get a soul sphere. (sector 131)
  2. In the northwest room with the red key, a computer terminal has a medikit and shotgun shells on top of it. You can use the side with shotgun shells for the secret. (sector 473)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 56)
  2. facing west. (thing 57)
  3. facing south-east. (thing 59)
  4. facing west. (thing 154)

Statistics[edit]

Map data[edit]

Things 314
Vertices 2544*
Linedefs 3132
Sidedefs 5033
Sectors 628
* The vertex count without the effect of node building is 2544.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]