MAP03: David (Plutonia 7)

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Plutonia 7 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: David is the third map of Plutonia 7: Going to the Hell. It was designed by DoomTheRobot and General Roasterock, and uses the music track "Dave3D08" by Adam Kalmbach (jute), which was used as Freedoom: Phase 2's MAP21 track in v0.7. The par time is 2:00.

Walkthrough[edit]

Map of David
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the main courtyard of the castle, head west to the small garden and use the wall north of it to find boxes of rockets and a rocket launcher. You can access this secret from the other side outside the courtyard as well. (sector 285)
  2. Flip the switch on the exit boat and run east across the damaging slime, then south to an area with crates. Behind them is a plasma gun. (sector 361)
  3. In the dark area at the southeast end with all the columns, make your way to the easternmost wall and lower it to find a teleporter which takes you to the central block with a megasphere. (sector 511)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:38.14 Meowgi 2021-09-30 p703p3814.zip Cross-listed from Pacifist
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:38.14 Meowgi 2021-09-30 p703p3814.zip

The data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing south. (thing 33)
  2. facing south-east. (thing 38)
  3. facing north-east. (thing 369)
  4. facing north. (thing 370)
  5. facing west. (thing 371)
  6. facing south-east. (thing 372)
  7. facing south. (thing 373)
  8. facing south. (thing 374)
  9. facing east. (thing 375)
  10. facing south-west. (thing 376)

Statistics[edit]

Map data[edit]

Things 723
Vertices 4125*
Linedefs 4254
Sidedefs 7303
Sectors 657
* The vertex count without the effect of node building is 3636.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]