MAP03: Dilapidation (Congestion 1024)


Congestion 1024 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: Dilapidation is the third map of Congestion 1024. It was designed by Ray Schmitz (shitbag). It uses a MIDI version of Almost Honest by Megadeth.


Map of Dilapidation
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the gray STAR hallway is a flashing arrow on the floor and ceiling pointing at a monitor on the east end. Push on the monitor, and the computer paneling in the south of the hall will act like an elevator. Take the elevator up to find a plasma gun. (sector 90) The elevator may also be activated using the monitor directly in front of you when you first enter the room from the southwest; whether this was intentional or not is unknown.
  2. In the penultimate room, activating the west switch causes closets to open in the northeast of the room. In the northernmost clost, part of the northern wall is misaligned. Open it to find armor. (sector 321)


When playing in a non-ZDoom-based source port, the wide lights in the gray STAR hallway (linedef 671) suffers from egregiously poor texture alignment, and the exit door (linedef 1995) has a garbled texture. These are nodebuilding errors caused by the then-current version of ZDBSP, which occasionally did not write a level's SEGS data correctly.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:55 Eric Baker (The Green Herring) 2009-07-11
NM speed
UV max 01:24 Vladimir Monakhov (skepticist) 2009-06-29
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes


Map data[edit]

Things 119
Vertices 2183*
Linedefs 2111
Sidedefs 3556
Sectors 326
* The vertex count without the effect of node building is 1787.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]