MAP03: Dilapidation (Congestion 1024)
|Congestion 1024 maps 01-11|
MAP03: Dilapidation is the third map of Congestion 1024. It was designed by Ray Schmitz (shitbag). It uses a MIDI version of Almost Honest by Megadeth.
- 1 Walkthrough
- 2 Areas / screenshots
- 3 Speedrunning
- 4 Deathmatch
- 5 Statistics
- 6 Technical information
- 7 Inspiration and development
- 8 Trivia
- 9 See also
- 10 Sources
- 11 External links
Other points of interest
- In the gray STAR hallway is a flashing arrow on the floor and ceiling pointing at a monitor on the east end. Push on the monitor, and the computer paneling in the south of the hall will act like an elevator. Take the elevator up to find a plasma gun. (sector 90) The elevator may also be activated using the monitor directly in front of you when you first enter the room from the southwest; whether this was intentional or not is unknown.
- In the penultimate room, activating the west switch causes closets to open in the northeast of the room. In the northernmost clost, part of the northern wall is misaligned. Open it to find armor. (sector 321)
When playing in a non-ZDoom-based source port, the wide lights in the gray STAR hallway (linedef 671) suffers from egregiously poor texture alignment, and the exit door (linedef 1995) has a garbled texture. These are nodebuilding errors caused by the then-current version of ZDBSP, which occasionally did not write a level's SEGS data correctly.
Areas / screenshots
Routes and tricks
The records for the map at the Doomed Speed Demos Archive are:
|UV speed||00:55||Eric Baker (The Green Herring)||2009-07-11||2403-055.zip|
|UV max||01:24||Vladimir Monakhov (skepticist)||2009-06-29||1c03-124.zip|