MAP03: Doomed City (Mandrill Ass Project)
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| Mandrill Ass Project maps |
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This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Doomed City is the third map of Mandrill Ass Project. It was designed by Aluqah and uses the music track "Taking the Death Toll" by Robert Prince, from Duke Nukem 3D.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the parking garage of the north building, notice the four lights on the east wall. Press on the northernmost one to open the office northwest of it and find two rockets. (sector 56)
- In the room with crates southwest of the parking garage mentioned in the previous secret, stand on the bricks at the west part of the area and use them to jump up the crates nearby. While still on the boxes, go to the north part of the area to find a computer area map. (sector 371)
- After crossing the slime at the westernmost part of the map, you will reach a small area to the south. Through the south window, you will notice a switch. Shoot it to lower the window and reach an armor and another two rockets. (sector 460)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on February 21, 2022.
Statistics[edit]
Map data[edit]
| Things | 680 |
| Vertices | 6092* |
| Linedefs | 5583 |
| Sidedefs | 9297 |
| Sectors | 1019 |
* The vertex count without the effect of node building is 4785.
Things[edit]
This level contains the following numbers of things per skill level:
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