MAP03: Durncrag Mines (Fragport)

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Fragport maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Durncrag Mines is the third map of Fragport. It was designed by Stephen Clark (The Ultimate DooMer).

Walkthrough[edit]

Map of Durncrag Mines
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the water cave at the west end of the map, run across the water to get a berserk pack. (sector 291)
  2. After flooding the mines, go north towards the exit and when you cross the water, a door opens. Backtrack a bit to get boxes of rockets. (sector 316)
  3. Follow the railroad tracks and take a left at the first fork. Take a right at the next fork and go to the dead end. Press on the wall that is paler in color to find a blur artifact. (sector 317)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 14, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains only one spawn point, making it unplayable in deathmatch mode:

  1. facing west. (thing 2)

Statistics[edit]

Map data[edit]

Things 276
Vertices 2229*
Linedefs 1955
Sidedefs 3027
Sectors 323
* The vertex count without the effect of node building is 1636.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]