MAP03: Entropia (The Darkening)
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| The Darkening maps |
|---|
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
MAP03: Entropia is the third map of The Darkening. It was designed by John Bye and uses the music track "The Imp's Song" by Robert Prince from E1M2: Nuclear Plant.
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Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- The corner in the starting room has arrows pointing downward. Go to this corner to drop to a super shotgun. (sector 216)
- Open the cage at the start and press the column with gargoyle switches around it to reveal a hanging pair of legs. Shoot at these legs and go back to the starting point, where you will be able to reach the soul sphere. (sector 219)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 0:53.06 | Jim Leonard (Xit Vono) | 2025-08-14 | dk03-053.zip | |
| NM speed | |||||
| UV max | 1:17.71 | Drew DeVore (stx-Vile) | 2026-01-04 | dk03m117.zip | |
| NM 100S | 1:08.60 | Jim Leonard (Xit Vono) | 2025-08-16 | dk03s108.zip | |
| UV -fast | 1:21.63 | Jim Leonard (Xit Vono) | 2025-08-16 | dk03f121.zip | |
| UV -respawn | 1:17.60 | Jim Leonard (Xit Vono) | 2025-08-16 | dk03r117.zip | |
| UV Tyson | 12:55.26 | Jim Leonard (Xit Vono) | 2025-11-14 | dk03t1255.zip | |
| UV pacifist | |||||
| NoMo | 0:29.66 | kvothesixstring | 2023-10-17 | dk03o29.zip |
The data was last verified in its entirety on March 10, 2026.
Statistics[edit]
Map data[edit]
| Things | 134 |
| Vertices | 1188* |
| Linedefs | 1272 |
| Sidedefs | 2003 |
| Sectors | 236 |
* The vertex count without the effect of node building is 1013.
Things[edit]
This level contains the following numbers of things per skill level:
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