MAP03: Escape from Ghost Town (Plutonia: Revisited Community Project)
From DoomWiki.org
| PRCP maps 01-11 |
|---|
|
(01 - 11) |
MAP03: Escape from Ghost Town is the third level of Plutonia: Revisited Community Project. It was designed by Lorenzo Davia (Ultimate Lorenzo), and uses the music track "Hiding the Secrets," composed by Robert Prince for Doom. The par time defined in MAPINFO is 2:00.
Contents
Walkthrough[edit]
Essentials[edit]
Step forward to drop down to a shotgun and armor then turn left (east) and go straight forward to a fountain which is overlooked by shotgun guys (and chaingunners on Hurt Me Plenty (HMP) skill level or higher). Use the staircase to the south to reach the zombies' ledge and follow it round to another staircase with a super shotgun, then continue up the stairs to a yard where you will be ambushed by shotgun guys and three barons of Hell, or chaingunners and a spiderdemon on HMP or higher. Go up the steps on the south side of the yard and flip the switch at the top to open a closet with two mancubi, then go into the tunnel next to the closet and go up another staircase to reach the upper floor. Flip another switch at the west end of this floor to release some imps and demons behind you, then go back to the first staircase and enter the tunnel that has opened next to it to reach the platform with the blue skull key.
Flip the switch behind the blue key to lower the bars that are blocking the entrance to the yard, then go back to the starting point where some demons and revenants have been released. Go up the stairs north-west of the starting point to reach a second ledge with zombies then go north to a junction with a couple of cacodemons and revenants. Go through the northern or western doorways and follow the path round to a flesh staircase, then go halfway up the stairs to trigger an ambush by chaingunners and one or two arch-viles. Go up the stairs to enter a room with a pentagram block and open it to reveal the exit teleporter inside a cage, as well as three compartments with various monsters. Open the door inside the west compartment to find a switch, then flip it followed by the east and north switches to open the exit teleporter.
Other points of interest[edit]
Secrets[edit]
- From the starting area, drop down and go to the staircase north-west of the starting building. Walk through the false wall with the lantern on it to the west to find a supercharge. (sector 302)
- Press the wall behind the candle next to the alcove with the blue key to find an energy cell and a teleporter; it will take you to the top of the fountain with the plasma gun on it. (sector 140)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 0:57.91 | Aleksey Kamenev (4shockblast) | 2014-12-17 | pv03-057.zip | |
| NM speed | |||||
| UV max | 4:49.20 | j4rio | 2012-04-30 | pv03-449.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist | |||||
| NoMo | 0:43.43 | Aleksey Kamenev (4shockblast) | 2013-11-11 | prcpnomo.zip |
The data was last verified in its entirety on April 3, 2022.
Statistics[edit]
Map data[edit]
| Things | 348 |
| Vertices | 1925* |
| Linedefs | 1943 |
| Sidedefs | 3019 |
| Sectors | 305 |
* The vertex count without the effect of node building is 1661.
Things[edit]
This level contains the following numbers of things per skill level:
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Technical information[edit]
Inspiration and development[edit]
This level was inspired by Ghost Town, the fifth map of The Plutonia Experiment. It was constructed in two months using Doom Builder.
