MAP03: Evil Industry (Community Chest 64)
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| Community Chest 64 maps 01-10 |
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MAP03: Evil Industry is the third map of Community Chest 64. It was designed by hardcore_gamer. This level takes place in a dimly lit facility.
Contents
Walkthrough[edit]
Essentials[edit]
You start in a dark hall. Kill the shotgunner and the zombiemen in front of you. Open the door down the hallway, and kill the shotgunners in the room. Jump toward the ledge to the right, and follow it to the blue keycard. Be careful jumping the gaps: if you fall down into the nukage, there is no way back up. When you pick up the key, a group of lost souls, imps, and demons will spawn in the room. Kill them and head back across the ledge. Return to the main hall and enter the blue door.
Past the blue door is a very dark corridor. Follow it and kill the demons inside. The first door you run into will be locked; the doors after will be open and all lead to the same room containing a super shotgun. Pick it up and you will be trapped. The room will light up, after which a group of Hell knights, cacodemons, and imps will spawn. Kill them, and the lighting of the room will change, and the door allowing you to leave will open. Press the switch that is revealed to open the door behind it, then go through. Follow the hallway to the end and enter another door.
You will find yourself in a computer maze. Carefully kill the shotgunners around. At the back of the room you can find the yellow keycard, guarded by two more shotgunners. When you pick it up, you will be ambushed: all the computer monitors will rise up, revealing lost souls, cacodemons, Hell knights, and arachnotrons. Kill the monsters and return to the room where you found the super shotgun. Go through the left door, and continue further down the dark hallway. At the end is a single arachnotron waiting for you. Go down the steps and through the yellow door, which leads to a large courtyard filled with monsters. Kill the shotgunners on the walkway first; the mancubi and imps roaming around can then be safely dealt with from above. When they are dead, pick up the armor sitting in an alcove to the side of the courtyard. Enter the small structure in the center of the courtyard and kill the demons inside, then kill the Hell knight and pick up the rocket launcher.
Return to the courtyard. Go through either of the doors in the corner of the walkway. Kill the shotgunners inside, then pick up the red keycard. When you do, you will be ambushed by Hell knights. Kill them and leave. Several arachnotrons will have spawned in the courtyard. Go back through the yellow door. In the dark hallway, several alcoves will have opened up, revealing a mancubus and multiple arachnotrons, and also forming a new path. Kill them and head to the end of this area, then go through the door to return to the room where you found the super shotgun. Go through the left door to find the red door.
Go through the red door to find yourself in a large room. Kill the shotgunners, then press the left switch in the center of the room to start a generator, which will light up the room and spawn a large number of monsters. Kill them all, then press the right switch to spawn a group of nightmare imps along with a baron of Hell. Go through the door on the opposite end of the room. Kill the baron of Hell and go down the stairs into a room with a switch. Press the switch to unlock a corridor behind it: after a moment, a large number of shotgunners will emerge from the walls. Continue onward until you encounter a room filled with demons. When you enter it, a mancubus and a Hell knight will appear as well. Head down the left passage, kill the shotgunners, then press on the metal bars to lower a lift and ride it up. Press on the wall at the top of the lift to lower it, allowing you to return to the starting area. Press the switch in the alcove to the left to exit the level.
Other points of interest[edit]
Secrets[edit]
- In the southern section of the base, a berserk powerup may be seen on a high pillar. Going down the stairs and pressing the switch opens up a teleporter leading directly to it. (sector 804)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
Miscellaneous demos[edit]
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
Statistics[edit]
Map data[edit]
| Things | 342 |
| Vertices | 5276* |
| Linedefs | 3929 |
| Sidedefs | 6652 |
| Sectors | 836 |
* The vertex count without the effect of node building is 3070.
Things[edit]
This level contains the following numbers of things per skill level:
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