This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
MAP03: Expressive Overload is the third map of TNT: Resistance. It was designed by Michael Jan Krizik (valkiriforce) and uses the music track "Streets" from GoldenEye 007.
Walkthrough[edit]
Map of Expressive Overload
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Head south from the start and open the south wall when you get to it. Follow the hall and the door will open, allowing you to enter the room west of the start with rockets and partial invisibility. (sector 3)
- From the crates where the blue key is, head east, then north, up the stacks of crates and under the ones above you, then around to the east, then south to the boxes of rockets. Jump to the south from where they are, then northeast, then follow the crates around. Climb some more steps and crates to get to the top, where a box of rockets and a rocket launcher are. (sector 25)
- From the crates where the blue key is, head east and you will soon spot a soul sphere across from you. To get it, head north, up the stacks of crates and under the ones above you, then around to the east, then south to the boxes of rockets. From here, you can drop to the soul sphere. (sector 75)
- At ground floor in the large cargo room, use the switch at the southeast end to lower the lift. Hug the east wall as it rises to enter a room with a plasma gun. (sector 124)
- Use the wall south of the red key to find energy cells, ammo clips, a stimpack, and a megaarmor. (sector 231)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on April 14, 2022.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 1300.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
6
|
Shotgun guy |
13 |
13 |
15
|
Heavy weapon dude |
12 |
13 |
19
|
Imp |
36 |
40 |
40
|
Demon |
18 |
19 |
20
|
Revenant |
7 |
7 |
13
|
Cacodemon |
2 |
5 |
6
|
Hell knight |
5 |
10 |
13
|
Baron of Hell |
2
|
Arachnotron |
6 |
6 |
7
|
Mancubus |
2 |
3 |
5
|
Arch-vile |
0 |
0 |
2
|
Cyberdemon |
0 |
1 |
2
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Super shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
3
|
Box of bullets |
5
|
4 shotgun shells |
4
|
Box of shotgun shells |
6
|
Rocket |
9
|
Box of rockets |
6
|
Energy cell |
8
|
Energy cell pack |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
9
|
Medikit |
3
|
Armor |
2
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Supercharge |
1
|
Backpack |
1
|
Computer area map |
1
|
Partial invisibility |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Teleport landing |
7
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]