MAP03: Flood Caverns (Interception)


Interception maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Flood Caverns is the third map of Interception. It was designed by Matthew D. (Matt534Dog) and uses the music track "". The par time defined in MAPINFO is 2:00.


Map of Flood Caverns
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Open the blue door and in the next hall, go north and press the wall here for a lift. Take it down and go through the sludge to reach a computer area map and boxes of ammo. Continue through the sludge grabbing health bonuses as you do and you will eventually find an invulnerability. (sector 55)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:18.49 Dylan Gill (TheV1perK1ller) 2017-06-16
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 7)
  2. facing south. (thing 294)
  3. facing north-west. (thing 295)
  4. facing north. (thing 296)
  5. facing north-east. (thing 297)
  6. facing north-east. (thing 298)
  7. facing north-east. (thing 299)
  8. facing west. (thing 300)


Map data[edit]

Things 311
Vertices 880*
Linedefs 1000
Sidedefs 1514
Sectors 197
* The vertex count without the effect of node building is 804.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]