MAP03: Fortress of Moooo! (Mock 2: The Speed of Stupid)
|Mock 2 maps|
Episode One1: TEH GREATEST DOOM
|Episode 2wo: CYBERDEMON MADDNES|
|Episode Thr33: TIME FOR HELL|
|Episode 4or: SHOWDOWN OF EVLI|
- 1 Walkthrough
- 2 Areas / screenshots
- 3 Speedrunning
- 4 Deathmatch
- 5 Statistics
- 6 Technical information
- 7 Inspiration and development
- 8 Trivia
- 9 See also
- 10 Sources
- 11 External links
Facing a wall at first, quickly turn around. A cyberdemon is seen behind a plentiful amount of powerups behind them, which includes invulnerability, megaspheres, soul spheres, berserk packs and blur artifacts. Grab the powerups, and defeat the cyberdemon with any weapon. Head to your east; go inside the tunnel seen to your left and open the big door seen inside it. With invulnerability, dash through a cluster of cyberdemons and Wolfenstein SS until you reach a teleporter located northwest.
Now in a completely different room with spiderdemons and sergeants spammed everywhere, quickly head inside a room seen to your left. Inside it lies 16 Commander Keens; kill all of them to open a door seen to your left. After getting through a short tunnel, you'll now find yourself in a maze-like room, filled with multiple impassable decorative objects. An arch-vile and a revenant are seen near both directions. There are two switches seen to the far left and far right. Kill the arch-vile and revenant during your way through them, and flick both buttons. They will open a gate, which reveals three Romero's heads; kill them with any weapon to finish the level.
Other points of interest
An alternative way to kill the Romero's heads in the end is by a crusher, which is activated by a button seen to the left of the room. It may take a while though, as the crusher moves very slowly.
There are no official secrets on this map.
Areas / screenshots
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks
The records for the map at the Doom Speed Demo Archive are:
|NM speed||01:24||Graham Burgess (Grazza)||2003-11-25||mo03n124.zip|
The data was last verified in its entirety on December 21, 2021.
This level contains eighteen spawn points:
- facing east. (thing 333)
- facing east. (thing 334)
- facing east. (thing 335)
- facing east. (thing 336)
- facing east. (thing 337)
- facing east. (thing 338)
- facing east. (thing 339)
- facing east. (thing 340)
- facing east. (thing 341)
- facing east. (thing 342)
- facing east. (thing 343)
- facing east. (thing 344)
- facing east. (thing 345)
- facing east. (thing 346)
- facing east. (thing 347)
- facing east. (thing 348)
- facing east. (thing 349)
- facing east. (thing 350)
Due to use of the Commander Keen door-opening action, the map cannot be completed in no-monsters mode. This is by design.
Inspiration and development
- Monsters glued together due to haphazard placement.
- Extreme overuse of boss monsters, with equally imbalanced placement of power-ups.
- Total neglect of texture alignment, and use of textures in materially inappropriate ways.
- Use of Wolfenstein SS outside Wolfenstein 3D-styled maps.
- Wanton abuse of Commander Keen.
- Wanton abuse of John Romero.
- Use of blocking decorative objects such as columns and torches to form mazes, instead of two-sided walls.