MAP03: Fortress of Moooo! (Mock 2: The Speed of Stupid)


Mock 2 maps

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Episode Thr33: TIME FOR HELL

17 18 19 20 21 22 23 24


25 26 27 28 29 30


31 32 33 34 35 36 37 38 39 40 41

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: Fortress of Moooo! is the third map of Mock 2: The Speed of Stupid. It was designed by James Haley (Quasar) and uses the music track "Best Dom Rok Snog" by Csäbö.


Map of Fortress of Moooo!
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Facing a wall at first, quickly turn around. A cyberdemon is seen behind a plentiful amount of powerups behind them, which includes invulnerability, megaspheres, soul spheres, berserk packs and blur artifacts. Grab the powerups, and defeat the cyberdemon with any weapon. Head to your east; go inside the tunnel seen to your left and open the big door seen inside it. With invulnerability, dash through a cluster of cyberdemons and Wolfenstein SS until you reach a teleporter located northwest.

Now in a completely different room with spiderdemons and sergeants spammed everywhere, quickly head inside a room seen to your left. Inside it lies 16 Commander Keens; kill all of them to open a door seen to your left. After getting through a short tunnel, you'll now find yourself in a maze-like room, filled with multiple impassable decorative objects. An arch-vile and a revenant are seen near both directions. There are two switches seen to the far left and far right. Kill the arch-vile and revenant during your way through them, and flick both buttons. They will open a gate, which reveals three Romero's heads; kill them with any weapon to finish the level.

Other points of interest[edit]

An alternative way to kill the Romero's heads in the end is by a crusher, which is activated by a button seen to the left of the room. It may take a while though, as the crusher moves very slowly.


There are no official secrets on this map.


Demo files[edit]

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 00:41 DrJordo 2017-06-01
NM speed 01:24 Graham Burgess (Grazza) 2003-11-25
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 21, 2021.


Player spawns[edit]

This level contains eighteen spawn points:

  1. facing east. (thing 333)
  2. facing east. (thing 334)
  3. facing east. (thing 335)
  4. facing east. (thing 336)
  5. facing east. (thing 337)
  6. facing east. (thing 338)
  7. facing east. (thing 339)
  8. facing east. (thing 340)
  9. facing east. (thing 341)
  10. facing east. (thing 342)
  11. facing east. (thing 343)
  12. facing east. (thing 344)
  13. facing east. (thing 345)
  14. facing east. (thing 346)
  15. facing east. (thing 347)
  16. facing east. (thing 348)
  17. facing east. (thing 349)
  18. facing east. (thing 350)


Map data[edit]

Things 351
Vertices 115*
Linedefs 119
Sidedefs 145
Sectors 18
* The vertex count without the effect of node building is 106.


This level contains the following numbers of things per skill level:

Technical information[edit]

Due to use of the Commander Keen door-opening action, the map cannot be completed in no-monsters mode. This is by design.

Inspiration and development[edit]

"Fortress of Moooo!" was inspired by the 1994 level style of maps found in D!ZONE compilation discs, and deliberately includes several tropes lifted directly from them:

  • Monsters glued together due to haphazard placement.
  • Extreme overuse of boss monsters, with equally imbalanced placement of power-ups.
  • Total neglect of texture alignment, and use of textures in materially inappropriate ways.
  • Use of Wolfenstein SS outside Wolfenstein 3D-styled maps.
  • Wanton abuse of Commander Keen.
  • Wanton abuse of John Romero.
  • Use of blocking decorative objects such as columns and torches to form mazes, instead of two-sided walls.


See also[edit]


External links[edit]