MAP03: Front Base (Strife)
|Strife levels (01-06 & 30)|
MAP03: Front Base is the third map of Strife. Hidden beneath the ruins of the old town hall in Tarnhill, it is an underground bunker and command center which serves as the initial home of the Front, the military resistance movement organized against the tyranny of the Order. It uses the music track "Danger".
- 1 Overview
- 2 Walkthrough
- 3 Areas / screenshots
- 4 Deathmatch
- 5 Statistics
- 6 Technical information
- 7 Inspiration and development
- 8 Trivia
- 9 See also
- 10 Sources
- 11 External links
After completing Rowan's task in the beginning of the game, he gives you the communicator. When you first get it, BlackBird comes on and tells you about the current situation. After that, she tells you to head over to the old town hall, where the Front's base is located. She advises you to talk to the guard Geoff and tell him you need gold. You do not have to tell Geoff anything, since there is a secret switch that opens up the same door he opens when you tell him the secret.
When you enter the place, head down the hallway and you will meet Macil. He will offer you a chance to fight with the rebels. You can refuse, but if you do, he and the rebels will begin to fire at you, killing you. Until you kill the Programmer, the base is where you will get most of your objectives and missions. When the Programmer is dead, MAP30: Abandoned Front Base replaces this level as the Order's castle becomes the new base for the Front.
To the south, there is a lift that leads to the rebel barracks. There is nothing much there but some rebels hanging out. To the west is where you can shoot out at the firing range and get stamina and accuracy upgrades.
In most cases, you will access the Front base from the stairway hidden in the town hall. To find Macil from here, head forward through the crate room to a lit corridor, then head straight forward through a doorway to find Macil stood on a raised platform in front of you.
After returning to the base from the prison, you will arrive on a teleporter hidden just east of Macil's command center.
Other points of interest
Gerard and Feris, the Front's medic and weapon smith, can be found behind two doors in the north-west corner of the base. Gerard can heal you if your health is low and will provide you with stamina implants in exchange for vouchers given to you by Macil. Feris can provide you with more bullets for the assault rifle and will provide you with accuracy upgrades, again in exchange for vouchers from Macil.
Next to Feris is a firing range for you to practice shooting at targets. Its doors close automatically when you enter the range, but you can open them again by pressing the buttons next to the doors.
There are no official secrets on this map.
- The entrance passage has two hidden doors. One is on the western wall between two crates while the other is on the northern wall a few steps away. They lead to the same passage that holds a medical kit and two energy pods. There is also a wall that requires the silver key to open.
- At the bottom of the barracks lift, there is a false wall to the north. Beyond it, there is another lift that was activated at the same time with the previous one. Either jump to the shaft of the new lift or wait for the floor to return up to send it down again. The other end of the shaft has a room with 25 gold coins, poison bolts and one to three medical kits depending on your skill level.
Later in the game, you will receive the silver key from a False Programmer in the castle's audience chamber. However, if you return to the base to open the silver door, you will find nothing but an empty cell. Also, when you enter the western side of the passage after destroying the castle's gate controls, a new passage will open nearby holding two medical kits. The areas have little value at the point, but when the base is later abandoned, they are worth another visit.
A rebel shirt (thing 124) in the north-west has no flags set for any of the three difficulty classes, so it does not actually appear in the level. The player 1 start (thing 0) and teleport map spot 1 (thing 1) have no skill flags set either, but because of special handling in the engine, they function normally in the level.
Areas / screenshots
This level contains sixteen spawn points:
- facing south. (thing 10)
- facing west. (thing 11)
- facing south. (thing 64)
- facing east. (thing 65)
- facing east. (thing 66)
- facing north. (thing 67)
- facing east. (thing 68)
- facing east. (thing 69)
- facing east. (thing 70)
- facing north. (thing 71)
- facing west. (thing 72)
- facing north-east. (thing 73)
- facing west. (thing 125)
- facing west. (thing 126)
- facing east. (thing 167)
- facing north-west. (thing 189)