MAP03: Further Infiltration (Rowdy Rudy II)


Rowdy Rudy II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
Bonus maps: 21 22

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Further Infiltration is the third map of Rowdy Rudy II. It was designed by David Newton (DavidN) and uses the music track "Nuts n' Bolts," originally composed by Eveline Fischer for Donkey Kong Country 3.


Map of Further Infiltration
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. When you see the red door, open a wall at the east side, just to the left of a wall with blue triangles, to find shotgun shells and a box of ammo. (sector 484)
  2. Head a bit south of Secret #1 to hear a lift lower. Head west of the two lamps and onto the platform. When it rises, open the terminal and fall to the floor below. Open the south door to find an ammo clip, a green armor, and shotgun shells. (sector 84)
  3. In the central outside area, go to the switch at the southwest end and use the other side of the switch block to find a berserk pack. (sector 157)
  4. As you head east through the cave at the south end of the map, find a section of the north wall that is darker than the rest. Lower it to find energy cells, a box of ammo, shotgun shells, a megaarmor, and a plasma gun. (sector 320)
  5. In the red key area, use the wall a bit northwest from the key that has metal ridges around it to find an energy cell and a switch that raises some steps back to where the key was. (sector 388)
  6. When you get to the exit door, drop to the left to get a soul sphere. (sector 456)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 16, 2021.


Player spawns[edit]

This level contains ten spawn points:

  1. facing south. (thing 339)
  2. facing south. (thing 340)
  3. facing north. (thing 341)
  4. facing north. (thing 342)
  5. facing east. (thing 343)
  6. facing west. (thing 344)
  7. facing west. (thing 345)
  8. facing west. (thing 346)
  9. facing south. (thing 347)
  10. facing north. (thing 348)


Map data[edit]

Things 364
Vertices 2046*
Linedefs 2326
Sidedefs 3418
Sectors 499
* The vertex count without the effect of node building is 1822.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]