MAP03: Gethsemane (SlayeR)


SlayeR maps

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Gethsemane is the third map of SlayeR. It was designed by Richard Wiles and uses the music track "".


Map of Gethsemane
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Head up the steps at the start and look west towards the pillars on the south side of this area. Jump to the second pillar, and look south. You can spot a thin line of the ledge that you can jump on. Do so, and you will end up through the wall, where flipping the switch here opens the door at the top of the steps. Inside is a computer area map. (sector 26)
  2. Go back to the steps mentioned in Secret #1 at the start of the map. This time, look west towards the pillars on the north side of this area. You can spot a switch tucked behind a dark alcove if you look in this direction. Shoot this switch and go south from where you are to the open door to collect a backpack. (sector 102)
  3. The backside of the blue key switch can be used which lowers the chaingunner pillars outside. Three of these five pillars count as the same secret sector. (sector 38)
  4. Go right from where the yellow key is to get ammo, a megaarmor, and a medikit. Note that the megaarmor is not in the secret sector, but the pillars leading to its ledge are the secret sector. (sector 87)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:41.31 Jim Leonard (Xit Vono) 2022-06-27
NM speed
UV max 7:58.23 Jim Leonard (Xit Vono) 2022-06-27
NM 100S
UV -fast
UV -respawn 7:47.60 Jim Leonard (Xit Vono) 2022-07-04
UV Tyson
UV pacifist

The data was last verified in its entirety on August 2, 2022.


Map data[edit]

Things 408
Vertices 1279*
Linedefs 1326
Sidedefs 1988
Sectors 125
* The vertex count without the effect of node building is 1082.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]