MAP03: Ghetto (Doom 2's Consumed Earth)
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Doom 2's Consumed Earth maps |
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MAP03: Ghetto is the third map of Doom 2's Consumed Earth. It was designed by Jon Vail (40oz) and uses the music track "The Healer Stalks" by Robert Prince.
Contents
Walkthrough[edit]
Essentials[edit]
Collect the shotgun and super shotgun in the starting room, then collect the armor at the east end of the room to lower three walls, revealing demons, imps and one or two revenants. Go south to a pair of narrow doorways and pass through either one, then go down the steps to a satyr switch that will open a door in the starting room, and release a demon (or Hell knight on Hurt Me Plenty (HMP) skill level or higher) behind you. Go through the door and kill any enemies waiting behind it, including an arch-vile on Ultra-Violence (UV) and Nightmare (NM), then go up the eastern staircase to a room with two or three knights; this will open a chamber downstairs containing cacodemons (or revenants on HMP or higher). Use the lift in this chamber to go to the ledge above you and go north until two demons (or revenants on UV and NM) appear from the floor ahead, then go east to a satyr switch and press it to raise a set of stairs behind you. Climb the stairs and kill a mancubus waiting at the top, then go through the doorway behind it to finish the level.
Other points of interest[edit]
Secrets[edit]
- Head to the armor at the start and open the north wall. You can head outside to get boxes of shotgun shells, a backpack, a supercharge, and a berserk pack. (sector 225)
- At the north-west end, use the northernmost torch on the west wall to reveal a switch behind it. Shoot it and a lift will rise up to the south. Take it up and take the teleporter to get energy cells and a backpack. Take another teleporter to get more energy cells and a supercharge. When you take the next teleporter, you can head north to get a plasma gun and shotgun shells. (sector 177) Taking the plasma gun causes a cyberdemon to appear in the starting room.
- At the north end before the exit, jump south into a teleporter to get boxes of rockets and a rocket launcher. (sector 173)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on August 7, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing south. (thing 205)
- facing north. (thing 206)
- facing south. (thing 207)
- facing south. (thing 240)
- facing north. (thing 241)
- facing west. (thing 242)
- facing west. (thing 243)
- facing east. (thing 244)
Statistics[edit]
Map data[edit]
Things | 251 |
Vertices | 1263* |
Linedefs | 1236 |
Sidedefs | 1984 |
Sectors | 239 |
Things[edit]
This level contains the following numbers of things per skill level:
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