MAP03: Hazard Storage (Simplicity)


Simplicity maps
Fortified Base
Pathway To Hell

11 12 13 14 15 16 17 18 19 20 32

Director's Cut

01 02 03 04 05 06 07 08 09

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: Hazard Storage is the third map of Simplicity. It was designed by Melissa McGee (Agent Spork) and uses the music track "The Demons From Adrian's Pen", originally created by Robert Prince for Doom. The par time defined in MAPINFO is 3:30.


Map of Hazard Storage
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Open the door and kill the zombiemen ahead (joined by imps on Hurt Me Plenty (HMP) skill level, and shotgun guys on Ultra-Violence and Nightmare), then take the shotgun by the west wall and press the button next to it - this will open a split door to the north and cause two demons to appear behind you, as well as allowing various enemies to teleport in through the door. Go through the door and turn right to dispose of more zombiemen, shotgun guys, imps and cacodemons on the walkways ahead, then follow the walkways east and south to a UAC door in the east wall. Open this door to enter a blue hallway and kill the small enemies waiting behind it, then follow the hallway south to another button; after pressing it, head north past some demons, imps and shotgun guys that teleport in to a hall with more of the same enemies.

Inside this hall are two more buttons in the north-east and south-west alcoves - the first button will cause imps, shotgun guys and zombiemen to teleport in, and the second button will bring in imps and demons along with zombies and Hell knights. Kill everything then take the blue keycard that is revealed by the north wall, then go back to the nukage area (more imps have appeared on the walkways) and open the locked door on the north side to enter a storage room where imps (and cacodemons on HMP or higher) are guarding a super shotgun. Look east to see one or two chaingunners guarding a switch and pull it to raise a lift on the west side of the room, then activate this lift and ride it up to a corridor with some waiting chaingunners and imps. Follow the corridor north and east to find a knight guarding another switch (more knights and some shotgun guys will also spawn by the lift), flip it then enter the blue teleporter that opens behind you to get back to the nukage area.

Cacodemons will spawn above the nukage, and you will also have to contend with shotgun guys and chaingunners that appear on the surrounding walkways. Go down to the bottom level and enter another blue teleporter that has opened to be sent to a button on a small platform, press it then step off the platform to teleport to a second button; the second button will open the nearby metal bars and allow you to enter a sewer tunnel. Enter this tunnel and press the switch at the end to finish the level.

Other points of interest[edit]

A chaingun can be found on the walkway in the middle of the nukage pit.


There are no official secrets on this map.


Demo files[edit]

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 16, 2022.


Map data[edit]

Things 286
Vertices 2662*
Linedefs 2453
Sidedefs 3931
Sectors 344
* The vertex count without the effect of node building is 2070.


This level contains the following numbers of things per skill level, not including enemies that are spawned via Thing_Spawn or similar functions:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]