MAP03: Hell's Gate (The Artifact)

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The Artifact maps
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: Hell's Gate is the third and last map of The Artifact. It was designed by Paul Schmitz and uses the music track " ".

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Walkthrough[edit]

Map of Hell's Gate
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the start room, shoot the wall between the two teleporters. Two armors, the shotgun, the chaingun, a box of shotgun shells, a box of bullets and the berserk sit here. (sector 436)
  2. Two torches are floating in the chasm area. However, the secret sector sits below the two torches and is too thin to be accessed. (sector 134)
  3. In the chasm area, fall into the blood and go north. A teleporter will open, allowing you to go back to the thin walkway. However, you cannot access the secret sector itself, as it is too small for you to step on and register. (sector 117)

Bugs[edit]

Due to two of the secrets in this map being too small for the player to reach, the maximum number of secrets possible for this map is 33%.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 1, 2021.

Statistics[edit]

Map data[edit]

Things 683
Vertices 2988*
Linedefs 2453
Sidedefs 4026
Sectors 455
* The vertex count without the effect of node building is 1987.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]