MAP03: Hyper-Vyper (1994 Tune-up Community Project)


1994 Tune-up CP maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Hyper-Vyper is the third map of 1994 Tune-up Community Project. It was designed by Travers Dunne (Hobbes) and uses the music track " ".


Map of Hyper-Vyper
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. The room on the left side has a chainsaw in the middle of a pillar. Flip the switch on the north side of the pillar, then use the lift in the southwest to get back up. Head up the steps here, and at the fork, take the steps going up, then go north. Just before the dropoff where the green armor is, jump to the ledge to the left, then use the switch to lower the chainsaw pillar. (sector 42)
  2. Exit the starting room and take the hall to the right. When you cross a silver line on the floor, quickly return to the starting room to see some stairs leading down to a teleporter at the north side of the room. Take the teleporter to find spectres outside, with a soul sphere on an inaccessible central pillar. A switch on the right side of the gap here lowers the pillar, and the switch at the north end allows you to head back to the starting room. Lower the pillar, then get back to the starting room to retrieve the soul sphere. (sector 494)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed 00:19 GrumpyCat 2013-08-04
NM speed
UV max 02:29 j4rio 2013-11-08
UV -fast
UV -respawn
UV Tyson
UV pacifist 00:19 GrumpyCat 2013-08-04

Miscellaneous demos[edit]

Style Time Player Date File Notes

This information was last verified in its entirety on January 15, 2018.


Player spawns[edit]

This level contains five spawn points:

  1. facing south. (thing 76)
  2. facing south. (thing 77)
  3. facing south-east. (thing 78)
  4. facing south-west. (thing 79)
  5. facing north-east. (thing 122)


Map data[edit]

Things 186
Vertices 2774*
Linedefs 3009
Sidedefs 4809
Sectors 651
* The vertex count without the effect of node building is 2324.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]