MAP03: Hyper-Vyper (1994 Tune-up Community Project)
|1994 Tune-up CP maps 01-11|
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
- 1 Walkthrough
- 2 Areas / screenshots
- 3 Speedrunning
- 4 Deathmatch
- 5 Statistics
- 6 Technical information
- 7 Inspiration and development
- 8 Trivia
- 9 See also
- 10 Sources
- 11 External links
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Other points of interest
- The room on the left side has a chainsaw in the middle of a pillar. Flip the switch on the north side of the pillar, then use the lift in the southwest to get back up. Head up the steps here, and at the fork, take the steps going up, then go north. Just before the dropoff where the green armor is, jump to the ledge to the left, then use the switch to lower the chainsaw pillar. (sector 42)
- Exit the starting room and take the hall to the right. When you cross a silver line on the floor, quickly return to the starting room to see some stairs leading down to a teleporter at the north side of the room. Take the teleporter to find spectres outside, with a soul sphere on an inaccessible central pillar. A switch on the right side of the gap here lowers the pillar, and the switch at the north end allows you to head back to the starting room. Lower the pillar, then get back to the starting room to retrieve the soul sphere. (sector 494)
Areas / screenshots
Routes and tricks
The records for the map at the Doomed Speed Demos Archive are:
This information was last verified in its entirety on January 15, 2018.